Max Junod
5.5K posts

Max Junod
@JunodMax
Directeur Gaming Joker Paris / Ex @EAFrance @LEGO_Group & @XboxFR.


Bon je viens de prendre une décision pour mon mental et ma santé, j’ai décidé de perdre 40 kilos. J’vais être suivie par un coach qui va m’accompagner de A à Z + tout sera documenter sur Youtube & Tiktok. Il est temps de devenir qui je dois être 🤓

On ne hiérarchise pas les assassinats. On n’oppose pas un mort à un autre. La violence — physique comme verbale — se refuse partout, tout le temps, pour tout le monde. La France Insoumise doit faire le ménage dans ses idées et dans ses rangs.





Speaking as a Classic (and Retail) player, I think this is the part people miss: Blizzard did improve retail. Objectively. Systems are cleaner, classes are smoother, content is more accessible. It’s just that those improvements were aimed at solving problems that Classic players never really thought existed in the first place. Retail WoW isn’t worse because it’s sloppy or unfinished. It’s worse for us because it removes friction in places where friction was doing important work. Faster leveling, constant rewards, streamlined progression, UI elements telling you exactly where to go and what to do, those things make the game efficient, but they also turn it into something that feels transactional. You log in, you complete tasks, you log out. It’s a checklist, not a place. And when people talk about nostalgia, I think that word gets used as a dismissal. This isn’t about wanting patch 1.12 talents forever or pretending the game was perfect in 2005. It’s about pace and consequence. In Classic, choices matter because they’re inconvenient to undo. You know the people on your server. You recognize names in trade chat. You walk places. You group up because you need other players, not because a system matched you with strangers and teleported you into a dungeon. That friction is what creates stories. It’s what makes the world feel real. And over the years, retail WoW has very deliberately stripped that friction away in the name of accessibility, engagement metrics, and retention. From Blizzard’s perspective, that makes sense. From a Classic player’s perspective, it fundamentally changes what the game is. So when the question is “why don’t these players come back to retail?”, the answer is kind of simple: retail is no longer trying to be the type of game we fell in love with. It’s not a failure of execution, it’s a difference in philosophy. And Classic exists because that older philosophy doesn’t really have a home anywhere else anymore.





Paris : une cycliste mortellement percutée par un camion dans le XIIe arrondissement ➡️ l.leparisien.fr/RYr3










