Kapen🇩ev

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Kapen🇩ev

Kapen🇩ev

@Kapendev

Game developer and cool human. Using: R, D, C/C++

Greece Tham gia Mayıs 2018
411 Đang theo dõi321 Người theo dõi
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Nextale Games | Calame
Nextale Games | Calame@NextaleGames·
We made an indie tactical RPG where your rebellion is made up of two opposing factions. Command both sides, navigate their tensions, and lead them through challenging hand-crafted battles in a world shaped by legend. #wishlistwednesday
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Kapen🇩ev
Kapen🇩ev@Kapendev·
@Steve_Papastef Προσωπικά δεν με νοιάζει αν "σκοτώνω" ΑΑΑΑΑ games.
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Stefanos
Stefanos@Steve_Papastef·
Τι έλεγα κάποια στιγμή για την πειρατεία και τους βολεμενους; Η πειρατεία είναι αυτή που σκοτώνει τα video games. Όχι οι αποφάσεις εταιρειών να μην σου δώσουν καν το παιχνίδι που αγόρασες...
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isac
isac@8rrt2tc5·
@Lilliansnyder0 What the fuck is with everyone and this maxing word wtf
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Kapen🇩ev
Kapen🇩ev@Kapendev·
@monforte_94 @Jonathan_Blow I think with the right libraries and code style, you can have a fun time in Rust. A lot of Rust people tend to over complicate things IMO.
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Adrián Monforte
Adrián Monforte@monforte_94·
@Jonathan_Blow genuine question, thoughts on bevy engine? I know the general opinion of rust but can a well made engine make rust usable for gamedev? Thanks
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Kapen🇩ev
Kapen🇩ev@Kapendev·
Good news: sprite stacking makes depth related things super easy. You can go over every game object N times and draw one slice from the stack(s) at a time. #gamedev #indiedev #dlang
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Kapen🇩ev đã retweet
YUTA
YUTA@SokaSoda88·
#IndieGameDev #RPGMaker Developing Saving feature has completed!! I'm satisfied with my work💮
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Kapen🇩ev đã retweet
apepatrick
apepatrick@apepatrickdev·
Just released my game!
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« 2k2 »
« 2k2 »@peach2k2·
i got this 32x32 rgb panel, what should i display on it
« 2k2 » tweet media
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the tiny corp
the tiny corp@__tinygrad__·
Today, if you were writing a bunch of kernels, what would you reach for? Raw CUDA? tile-lang? Triton? ThunderKittens?
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andrewthecoder
andrewthecoder@_andrewthecoder·
I want everyone to use Linux.
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Kai Fall
Kai Fall@kai_fell·
written in zig btw
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纳無
纳無@NikumaruNamo·
have some progress...
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Kapen🇩ev
Kapen🇩ev@Kapendev·
@yuki_mlx Yep. I do some stuff right now. There are also some tricks to have smaller textures, for walls at least. This makes it easier to get multiple of them in a single huge texture.
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Yuki Chen
Yuki Chen@yuki_mlx·
@Kapendev sprite stacking is a good perf trap: art stays 2d, slice count becomes your z budget → batch hard, cap layers early, don't let overdraw become the game
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Kapen🇩ev đã retweet
Low Life Expressions
Low Life Expressions@LowLifeExp·
It's finally here, my game's store page is live. I present to you: CYRURGIA Please wishlist below & share!
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oxcrow
oxcrow@oxcrows·
QBE can now emit Position Independent Code (PIC). Meaning, QBE can now be used to compile dynamic shared libraries (.so on linux, .dll on windows). QBE also supports Windows from now on. WE ARE SO BACCCK!
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Kapen🇩ev
Kapen🇩ev@Kapendev·
@ech1nops I like the trees, though without them it looks cleaner.
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echinops
echinops@ech1nops·
trees or no trees... (idk why it looks worse in godot regardless)
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marcel0ll
marcel0ll@marcel0ll·
@Kapendev Hey what are you going to use to make the "models"?
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