Isrun

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Isrun

Isrun

@RippingFishnet

Here to make AI art. I am female. I am also bisexual, but I usually just call myself gay/lesbian because it's easier. LGB✂️TQ+

North America Tham gia Mayıs 2026
27 Đang theo dõi26 Người theo dõi
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Isrun
Isrun@RippingFishnet·
Here to learn about and share AI art and make friends. I'm here to relax. Haters will be blocked. People who seem like they create drama or aren't nice to others will be blocked.
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E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: SIGNATURE WEAPON SHOWCASE ⚔️🛠️💜💚 Today’s Prompt of the Day turns your character’s design into a grounded, realistic custom weapon built around their colour palette, silhouette, outfit motifs, materials, and personality. Use one character reference as @Image1. Optional: manually choose the weapon type at the top, or leave it blank and let the prompt design the most suitable realistic weapon for the character. Just a side not this is not as well tested as normal please excuse any weirdness, kind of hit a wall last night Have fun with this one ⚔️ ............................PROMPT STARTS HERE............................ @Image1 = primary character reference WEAPON TYPE: [Optional: manually enter a realistic weapon type here, such as combat knife, tactical sword, katana, bow, crossbow, spear, axe, rifle, pistol, shield, baton, gauntlets, staff, polearm, or hybrid weapon.] If no weapon type is provided, design a realistic weapon type that best suits @Image1’s visual identity, personality, silhouette, colour palette, outfit motifs, species traits, accessories, and overall character vibe. Use @Image1 as the ONLY character identity and design reference. @Image1 is the full source for the weapon’s colour scheme, styling, materials, shape language, markings, display environment, and overall design direction. Character reference rules: - Preserve @Image1’s visual art style, colour palette, outfit motifs, accessories, species traits, silhouette language, personality, and overall character vibe. - The weapon must feel custom-designed for this specific character. - Do not create a generic fantasy, sci-fi, magical, or oversized weapon unless those elements are clearly present in @Image1. Scene concept: Create a cinematic product-style illustration of @Image1’s custom signature weapon displayed in a realistic room, armoury, workshop, collector’s case, or character-appropriate display space. The weapon should look functional, believable, high-quality, and carefully engineered, while still being visually designed around @Image1. The result should feel like a premium custom weapon showcase, not a fantasy relic. Weapon design direction: Design the weapon using @Image1’s colours, outfit shapes, accessories, materials, texture language, trims, symbols, and personality as the foundation. The weapon should have realistic proportions, practical construction, believable weight, functional grips, usable edges or mechanisms, and grounded material choices. Use character-inspired design details such as custom handle wrapping, engraved trim, colour-matched panels, shaped guards, subtle markings, personalised fittings, etched motifs, matching metal finishes, leather, carbon fibre, polished wood, painted enamel, matte coating, tactical fabric, or other materials that suit @Image1. The design should feel custom-made from the character’s identity, not like a generic weapon with random decoration added. Realism rule: Keep the weapon grounded, usable, and physically believable. Use restrained character-themed detailing instead of excessive fantasy ornamentation. The weapon may be beautiful and highly detailed, but it should still feel like something that could be built, held, mounted, and used. Avoid oversized blades, impossible shapes, floating parts, excessive spikes, giant glowing crystals, magical cores, fantasy runes, or unrealistic proportions unless specifically requested. Display setting: Place the weapon on a realistic display stand, wall mount, glass case, workshop bench, armoury rack, custom foam case, museum-style pedestal, tactical storage wall, collector’s cabinet, or character-appropriate room display. The room should match @Image1’s style, mood, colour palette, and personality without becoming too fantastical. The display should feel intentional, premium, and believable. Environment and composition: Use a cinematic product-shot composition with the weapon as the clear central focus. Keep the full weapon large, sharp, readable, and fully visible. Show enough of the surrounding room to communicate the character’s atmosphere, but keep the background secondary. Use strong visual hierarchy so the viewer immediately understands this is @Image1’s personal custom weapon. Lighting and mood: Use realistic dramatic lighting such as soft studio light, rim light, display-case reflections, workshop lighting, moody room shadows, warm spotlights, neon accent light, or subtle atmospheric haze if it fits @Image1. The mood should feel premium, personal, controlled, powerful, and cinematic. Hard style rule: Preserve @Image1’s visual art style while designing the weapon and display room. If @Image1 is anime, keep the weapon and room anime-style. If @Image1 is stylized, keep the same stylization. Do not turn the weapon, room, or scene photorealistic unless @Image1 is already photorealistic. Quality and rendering: Polished, premium-quality illustration with clean linework, crisp rendering, readable forms, elegant detailing, realistic construction, strong lighting, and clear composition. Concentrate the strongest detail on the weapon, display setup, materials, and character-specific design elements. The final image should feel like official concept art for a grounded custom weapon designed specifically for @Image1. Do not: - Do not include @Image1 physically in the scene unless specifically requested. - Do not create a fantasy relic, magical artifact, or divine weapon. - Do not make the weapon oversized, impossible to hold, or physically unbelievable. - Do not add giant glowing crystals, magical cores, fantasy runes, excessive spikes, floating parts, or impossible mechanisms. - Do not design a generic weapon unrelated to @Image1. - Do not add unrelated symbols, random logos, random decorations, or motifs that are not inspired by @Image1. - Do not randomly change the character’s colour palette. - Do not use a weapon style that clashes with @Image1’s art style. - Do not make the weapon tiny, blurry, hidden, cropped, or unreadable. - Do not make the display room busier than the weapon. - Do not create floating sticker-like decorations, disconnected PNG elements, or collage pieces. - Do not add extra characters, clones, alternate versions, or unrelated people. - Do not use photorealism unless specifically requested. - Do not create messy shapes, muddy textures, malformed weapon parts, broken perspective, unreadable details, or cluttered composition. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WeaponDesign #CharacterDesign #ConceptArt #CustomWeapon #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet media
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Isrun
Isrun@RippingFishnet·
@English_Cunt yeah, I'm apparently not smart enough to word this in a way that works.
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Isrun
Isrun@RippingFishnet·
@English_Cunt I kind of already do. Maybe I'll try and see if I can find a way to group them all together if there are less than two people per image and group them by groups if there are more than two.
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Isrun
Isrun@RippingFishnet·
Hmm so there are two main issues I am trying to solve with the prompt I am working on. 1) it tends to leave out a character if a group shot is used. 2) despite being told to avoid irregular items and limbs it keeps doing so. Any suggestions?
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Isrun
Isrun@RippingFishnet·
@Keeen_EN Hi Keen. I have heard you are really good at prompts. I was wondering if you knew of an easy way to make a prompt count characters/people in each reference then either group them all together or in separate groups based on the total?
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Keen_EN 🏴‍☠️🥥
This is rough, but not bad for a first prompt. AI still doesn't understand guns, so will likely need refs for spent cartridges and fired bullets, but this turned out surprisingly well considering. Wanted to run back earlier concept now that I have more knowledge and tools.
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Isrun
Isrun@RippingFishnet·
@Wicked_digit Hmm. I kind of already do. Maybe I'll try and see if I can find a way to group them all together if there are less than two people per image and group them by groups if there are more than two.
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Isrun
Isrun@RippingFishnet·
@darsnawrgood How to tell me you never played the games without telling me you never played the games.
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Dars Nawrgoodman 🔦🔦
Dars Nawrgoodman 🔦🔦@darsnawrgood·
@RippingFishnet Right. And how women were seen and treated in the original trilogy is any better. Starting to think this isn't about the role the female characters play, but more about how they look.
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Dars Nawrgoodman 🔦🔦
Dars Nawrgoodman 🔦🔦@darsnawrgood·
People are upset at God of War: Laufey because... It's got a female lead? Doesn't make any sense, but okay, go off I guess. I would have thought it was because the singer Laufey isn't involved in the lore or something LOL
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harper
harper@harper033_·
genuinely the most hateful message I’ve ever received
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Isrun
Isrun@RippingFishnet·
Time for a shower before bed....
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Isrun
Isrun@RippingFishnet·
@ArtyAbrazo STFU you sexist incel pig. You're just a tourist and not welcome in our space.
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Isrun
Isrun@RippingFishnet·
@squarednation_ bro, you are the definition of incel. Fuck off. Stop trying to be a pickme. No woman is going to sleep with you.
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cory barlog fan account
cory barlog fan account@squarednation_·
It’s not that Faye game doesn’t have Kratos so it won’t sell well. It’s more so that majority of “gamers” are epitome of incel culture. Genuinely I feel gross hearing some nonsense takes
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Isrun
Isrun@RippingFishnet·
@DollyDryad maybe you just hate women. I don't. I am a woman, what they did to the women in this game is disgusting. You supporting it, moreso.
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Isrun
Isrun@RippingFishnet·
@DledoU6 Get out, touch grass, meet a real woman. Also, get lost tourist.
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Alundra_89 🎮🕹
Si es que no falla!! Ayer estaba viendo el gameplay de GoW LauFey y pensé “a ver quién es el primer gilipollas en decir la primera gilipollez sobre las mujeres”. Ni medio día ha faltado para que aparecieran, y no pocos. Pero me hace gracia un comentario en especial que dice: “En Sony no aprenden, no se enteran de que su publico mayoritario es masculino y los hombres quieren manejar a hombres”. Pobre infeliz y acomplejado, en el fondo da hasta penilla tal retraso mental. Tengo 36 años, los videojuegos llevan conmigo toda mi vida, y soy hombre. No me puede importar menos el genero del protagonista de una aventura. Lo que me importa es que la aventura merezca la pena recorrerla. El resto de estupideces para machirulandia 🦍🦍🦍 Por cierto, me despido con 4 personajazos femeninos de PlayStation con las que vivirían cientos de aventuras mas.
Alundra_89 🎮🕹 tweet mediaAlundra_89 🎮🕹 tweet mediaAlundra_89 🎮🕹 tweet mediaAlundra_89 🎮🕹 tweet media
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Isrun
Isrun@RippingFishnet·
@TokyoDown lol, bro you can't be serious. It's obvious you're a paid shrill, or you just never have seen a real woman.
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Isrun
Isrun@RippingFishnet·
So many sexist men today projecting their sexism onto men that do not want women inside video games to be ugly and badly written. If you think what they did to God of War: Lufaye is okay, you hate women.
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Isrun
Isrun@RippingFishnet·
@_maxithrash Says the man that never touched one and gets spit on by all of us.
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Isrun
Isrun@RippingFishnet·
@YoungRenegadeRY If they hadn't made his wife horribly written, ugly as sin, and an insult to women everywhere, you might have a point. as it is, you're just another sexist pig.
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Red "Yangy" Young
Red "Yangy" Young@YoungRenegadeRY·
So it’s fine for Kratos to be an older dude but not his wife?? Y’all really saying the quiet part out loud.
Red "Yangy" Young tweet mediaRed "Yangy" Young tweet media
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Isrun
Isrun@RippingFishnet·
@ImMytheros No, because she's intentionally ugly, bland, and horribly written. And more women are upset than men, you sexist pig.
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Myth
Myth@ImMytheros·
I just came across a thread of grown men complaining about the new God of War being led by a woman protagonist, calling it "woke" What about that concept is woke? Just because you're playing as a woman??? Your sexism is showing.
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Isrun
Isrun@RippingFishnet·
@JayHooft because normal people do not want ugly characters and they don't sell well.
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