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@Unity3dLabs

The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.

San Francisco, CA Tham gia Mart 2018
103 Đang theo dõi3.8K Người theo dõi
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Dilmer 👓
Dilmer 👓@Dilmerv·
We know that Unity is used for many use cases other than in games, if you are doing this comment below 👇
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ᴜɴɪᴛʏ ʟᴀʙs
ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
📢Unity Labs is running MARS user testing sessions January 27-31st. If you are planning on being in San Francisco during that time, send a DM or email MARS@unity3d.com
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ᴜɴɪᴛʏ ʟᴀʙs
ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
MARS + Image Markers + Boat Attack + Universal Render Pipeline. #Unity3D brings it all together and makes it easy.
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ᴜɴɪᴛʏ ʟᴀʙs
ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
The MARS Simulation view supports complex, enclosed environments. @Yarharhar's X-Ray effect can look mesmerizing with the right room.
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ᴜɴɪᴛʏ ʟᴀʙs
ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: blogs.unity3d.com/2019/11/20/nor… Here it's being used to combine three different types of normal maps in a procedural texture.
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ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
Games in the real world need to adapt to whatever environment is available. These scenarios should play the same, but creators must be empowered to communicate that intention. That's why procedural authoring is a fundamental aspect of MARS.
GIF
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тιмonι weѕт (parody)
Hey folks, EXCITING NEWS! The EditorXR runtime is out, meaning every piece of functionality we've built into this beast of a VR tool is available for you to use, customize, and add to your own projects! unity.com/editorxr
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Unity for Games
Unity for Games@unitygames·
If you want to create powerful, deeply interactive #AR experiences that intelligently interact with the real world, we have the tools for you. #Unitytips Learn more about these tools and other announcements from #UniteCopenhagen: on.unity.com/35WRRDL
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ᴜɴɪᴛʏ ʟᴀʙs
ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
Read about the revolutionary new framework for layering and compositing of bump and normal maps. It's all in the paper published by Morten Mikkelsen, Director of Graphics for Unity Labs. #surface-gradient-based-bump-mapping-framework-2019" target="_blank" rel="nofollow noopener">unity.com/labs/publicati…
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Dan Miller
Dan Miller@DanMillerDev·
Really excited for #MARS from the @Unity3dLabs team. I've gotten the opportunity to see it evolve and develop into a powerful game changing tool that really lets you think about and author #AR and #MR experiences in a new way! blogs.unity3d.com/2019/10/02/lab…
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ᴜɴɪᴛʏ ʟᴀʙs
ᴜɴɪᴛʏ ʟᴀʙs@Unity3dLabs·
Labs' Authoring Tools Group is doing a roundtable today at #UniteCopenhagen at 3pm and we have some open slots! Email philc@unity3d.com for details. We'll be talking AR development, sensors, connected devices, and the future of Unity apps.
Copenhagen, Denmark 🇩🇰 English
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