Wait Hear Me Out

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Wait Hear Me Out

Wait Hear Me Out

@Wait_hmo

Thoughtful Opinion Pieces and News Gaming | Current Events | Sports

Tham gia Mayıs 2026
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
Whether we like it or not, a quick end to the Marathon experiment is the best chance we have at seeing more Destiny in the future, be that Destiny 3 or a Destiny 2 revival. Full opinion in the article below. waithearmeout.com/gaming/the-cur…
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
@CoolRunnerCraig I’m not sure where you saw that, I haven’t seen any weekly numbers. I’d be shocked if from Tuesday to Tuesday it was only 1.3 M if a million showed up day one. But your point still stands I’m sure it was 10M
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Craig
Craig@CoolRunnerCraig·
@Wait_hmo I saw weekly users was like 1.3m, I doubt many more showed up after that. it’s a great turnout but also a free update, and lots of former players never came back.
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Saltagreppo
Saltagreppo@SaltagreppoD2·
Like I’m seeing people saying Destiny was losing money since Forsaken, are we serious? Do you think Bungie started ~7 incubation projects and built a new HQ in Seattle while at a flat loss for 5+ years? I have a bridge to sell you! not meeting projections =/ not profitable.
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Saltagreppo
Saltagreppo@SaltagreppoD2·
This community note is so dumb. Missing revenue projections does in no way mean not making profit, and saying that RIGHT NOW it costs more to support than it makes, yeah, I’m sure with how bad year of the Prophecy was, but D2 obviously printed money when it was supported.
Aztecross@Aztecross

This stopped looking like a business decision a while ago. Destiny is profitable. Bungie is valuable. Walking away from both isn’t the market talking — it’s Sony choosing to burn down an era rather than admit any part of it worked.

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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
A studio that size should be able to, but the size was the problem they spent too much money growing that big. Since nothing at Bungie has made any money except for Destiny in over a decade, imagine how profitable and good Destiny could have been with all that reinvestment. Bungie could have been a lean, focused studio. Again this isn’t all Marathons fault but Marathons was part of a bigger set of poor decisions
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Remember No Sleep
Remember No Sleep@RememberNoSleep·
@Wait_hmo @Skarrow9 @Ryan_Gilliam15 A studio of that size should be able to handle two of their own IPs simultaneously. It didn't really have an effect, but the layoffs they experienced did (losing QA testers). They could've given players exactly what they wanted like in the last update with less devs working on it
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Skarrow9
Skarrow9@Skarrow9·
I've said it 100 times. Blaming the development of Marathon for the death of Destiny lets those who are ACTUALLY responsible off the hook way too easily. All the turmoil surrounding these two franchises stems from the same disease. Stop falling for the convenient scapegoat.
Sylvain 🧡❤️‍🔥@SylvainTrinel

You asked for it, here are more details about Bungie: After speaking with my sources, including some at PlayStation, what stands out is mainly internal resistance/strong pushback. Many people at PlayStation don’t understand the decision made at the top to discontinue D2. 🧵🧵

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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
@JoshM574 @Skarrow9 @Ryan_Gilliam15 I agree. Marathon is not at fault, but rather is the child of one of the potentially poor decisions made. I think it’s an important distinction, but I think people are understandably annoyed at its existence when Destiny may very well be alive if it didn’t exist
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Josh
Josh@JoshM574·
@Wait_hmo @Skarrow9 @Ryan_Gilliam15 Both can be true yea, but it still falls on leadership for making the decision that led to Marathon ultimately continuing and taking priority
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
@Skarrow9 @Ryan_Gilliam15 To be clear, I agree the main culprit is those who made multiple, converging poor decisions for their own prestige and personal gain. I just don’t want to pretend Marathon had nothing to do with it
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
Can’t both be true to some extent? With Bungie’s size and funds (in ~2020), they should have been able to do both. They spread themselves too thin by incubating too many games, and spending a ton on a new building. Not Marathons fault alone. But also if Marathon was never taken on Destiny would probably have been in a better spot all those years and may still be alive today. More raids, better campaigns, keeping more content relevant, better PvP etc. I don’t think it’s one to one but I do think Marathon at least partially canabalized Destiny. Not even saying they were explicitly wrong for trying something new, but it almost certainly had an effect
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
If true (huge grain of salt), this is unbelievable. Sony made the decision to move on from Destiny 2 as some sort of retribution against Bungie for their GaaS woes. This will carry with it hundreds of lost jobs and turn Bungie into a shell of itself. Look at this thread
Sylvain 🧡❤️‍🔥@SylvainTrinel

You asked for it, here are more details about Bungie: After speaking with my sources, including some at PlayStation, what stands out is mainly internal resistance/strong pushback. Many people at PlayStation don’t understand the decision made at the top to discontinue D2. 🧵🧵

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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
@Hotands15041504 @xonebros Certainly possible, I’d be more likely to agree if they tried and failed to make a properly scoped project. I just don’t like the idea that Xbox threw money at these games that were never going to make it back and are now mad about it
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bruh
bruh@Hotands15041504·
@Wait_hmo @xonebros Maybe, I honestly don't think compulsion is a talented enough studio judging by what they've made. They have incredible atmosphere but boring gameplay.
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X1TheGamer
X1TheGamer@xonebros·
The Xbox studio closures aren’t hard to understand. As an example, South of Midnight reportedly cost around $100M to make and market, and sold an estimated 500k copies. Crimson Desert cost roughly $133M and has sold over 6 million. One game returned the investment many times over and one didn’t come close. That’s why studios get closed.
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
@Hotands15041504 @xonebros It might have been similar, or just an entirely different game. Expedition 33 was made with a very very small budget, like $10M and a team of ~30. Sometimes more bodies muddies the waters and makes a game worse. Proper scoping from the jump may have helped
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bruh
bruh@Hotands15041504·
@Wait_hmo @xonebros south of midnight looks and plays like a game with a $25mil budget. So so what would the studios output look like if you halved their workforce, quartered their budget, and halved their development time in order to make them viable?
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
Totally agree, that’s the only thing that gives me hope is I think Sony wants Bungie to be another one of their normally sized studios. 300-400 people making a reasonably expensive game and that’s that. Not this monstrosity 1000 person studio that impossible to manage. So I think they will get another shot to make something after Marathon, I hope I like it still haha
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@Cyanarabai·
@Wait_hmo @DSR_Joker I will say I'm fairly confident that Sony is not willing to let go of Bungie like some people think they are. Marathon won't be the last game Bungie makes if it fails even if the next title will be a smaller scale project. They got talent, just need proper leadership.
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Paul Tassi
Paul Tassi@PaulTassi·
Just saw someone refer to Ringing Nail as “the new auto rifle in arena ops”
GIF
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
I agree that’s most likely, keep a 400 person high talent studio, move on from development of Marathon next year unless it has a huge turnaround update. That gives them atleast a year to pitch and green light what is next. Makes me sad I really think Bungie has the ability to do both.
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@Cyanarabai·
@Wait_hmo @DSR_Joker Take this with a grain of salt but your last comment is what Sony is preparing for. Marathon is the only game going forward until the game fails. They have already allocated budgets to keep the game going for at least another year even if it doesn't turn positive by then.
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
But they are blowing full steam ahead into these layoffs and shutting down Destiny development. Who knows, that may be a far worse decision than what appears to be the riskier approach. Staff morale and retention is very important to the health of a studio. When a studio is at its worst, I don’t think profits are even in the picture, it should be about restructuring for the future, maybe this is the correct restructuring but it also may be a huge mistake.
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White Morpheus
White Morpheus@whitemorph·
@Wait_hmo @KnoxvilleJedi @Mariodude32 @PaulTassi It shows there is something deeply flawed with the how the company is operating. The first step towards profitability is cutting the dead weight instead of blowing full steam ahead into another Trainwreck. Think
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
@Hotands15041504 @xonebros I agree, but I really think it’s important to look forward at what could be. If compulsion could shed 50 people, make a really tight $25M game that makes $40M, that’s a worthy cause. I feel like these leaders are too reactionary rather than analyzing where they are now
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bruh
bruh@Hotands15041504·
@Wait_hmo @xonebros Yes that's why leadership was all replaced in 2025. Problem is now the new leadership is here and all they see is a 7 year AA project that came in over budget and underperformed.
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
I don’t think we know what the costs and revenue were to know that. They could have been losing money, or breaking even, or had minimal profits. In the case of breaking even or minimal profits, they could’ve persisted until something else was ready to be in development. They might just not have the appetite for all of this anymore. Hard to say
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Stephan Brown
Stephan Brown@IamStaplez·
@Wait_hmo @VTRaven @DSR_Joker They weren’t breaking even though if this is their decision. Let’s not forget since Sony acquired Bungie they released 3 major DLCs (Final Shape, EoF, and Renegades) and lost players each and every time. Not including season content. So this decision makes sense.
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Wait Hear Me Out
Wait Hear Me Out@Wait_hmo·
Why did smaller Destiny content drops never feel like an option? Rainbow 6 siege, The Division 2, Sea of Thieves, Helldivers 2, all continue onward with smaller less frequent content drops. If Destiny went to one expansion a year, with a 6 month seasonal update, I think you could cut costs a lot and have the game survive but it never felt like an option for some reason.
Paul Tassi@PaulTassi

Meanwhile, The Division 2 is going strong with a huge new update out this week and no plans to stop ubisoft.com/en-us/game/the…

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