continuing

178 posts

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continuing

continuing

@_continuing

+3 years Ecom | uefn (+500M) | (Contact: [email protected] or dms📩)

Tham gia Nisan 2021
432 Đang theo dõi2.1K Người theo dõi
continuing
continuing@_continuing·
We're looking for an insane UEFN trailer ! 🎬 If you know someone great tag them below! $50 USD finder's fee if we end up working with them. 👇
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TiTaki
TiTaki@TiiTaki·
Stylized barrier for a 1v1 map #UEFN
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Kamyker | UEFN dev
Kamyker | UEFN dev@kamyker·
In mid-December I optimized lag and fixed over 20 (!) #Verse memory leaks in Hozzy's Crazy 1v1. Map got into homebar at the end of the month with a new record of 51k CCU! #UEFN #FortniteCreative
Kamyker | UEFN dev tweet media
Kamyker | UEFN dev@kamyker

2 weeks ago started a commission to optimize @KubxFN #UEFN map Some stats: - memory 81k to 67k - actor count 13k to 10k - project download size -40% - fixed crashes on Switch and map being locked there - slightly optimized Verse loops More to come! Map hit homebar yesterday 🙂

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𝙉𝙞𝙣𝙙𝙤𝙂𝙖𝙢𝙚𝙨 影
Ohayou! Quick sneak peek of my upcoming Liquid Master Material update 💧 I’ve added several improvements, new instances and parameters to unlock even more possibilities. 💪 Price goes up after this update, grab it now 👀 Link: nindogames.gumroad.com/l/liquidshader…
𝙉𝙞𝙣𝙙𝙤𝙂𝙖𝙢𝙚𝙨 影@nindogamesUEFN

Ohayou! I created a fully custom material for Tsunami/Brainrot maps and opened a store to sell it. You can also use it for stylized water, lava, and more. Link: nindogames.gumroad.com/l/liquidshader… I plan to create more assets in the future, so stay tuned! #uefn #fortnite #shader #material

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continuing
continuing@_continuing·
@Firewnl @RiptideRipp Because that facial expression instills fear, whereas a happy face shows the excitement of stealing. 7yo timmies want to play something fun, not scary.
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Fire
Fire@Firewnl·
@_continuing @RiptideRipp why would you do happy fishstick on a danger type thumbnail i dont think thats the reason
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continuing
continuing@_continuing·
First time i ever seen a fn.gg yearly CCU count like this.. Someone explain?
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ifrs
ifrs@FaresChaabene·
very creative Mr. @Chhetz
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Chhetz
Chhetz@Chhetz·
@FaresChaabene I made the game mode, replicated by many creators including top creators, created a genre, has had a big impact on the creative space and has generated a lot of revenue for myself and others, thank you 😆
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continuing
continuing@_continuing·
@malakidzn The map is lowkey declining tho. Pretty much every parkour does
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Malaki COMMS OPEN
Malaki COMMS OPEN@malakidzn·
I analyzed one of the most consistent Parkour thumbnails in Fortnite. If you’ve ever searched for a Parkour map, this thumbnail probably looks familiar. This isn’t a trending map, it’s a constant one. Always players. Most maps are designed to hit a CCU peak and then die. This one wasn’t. As a designer, I’m not talking about the internal systems, but about the thumbnail strategy. This thumbnail has been copied hundreds of times and almost none of the copies worked. Why? Because copying the format without understanding the intention is useless. What actually makes it work: 1. In under 3 seconds, the thumbnail communicates the core idea 2. It establishes a clear effort-to-reward relationship 3. Brainrot is used contextually, aligned with the trend at the time That’s why this map didn’t just hit a peak. It stabilized.
Malaki COMMS OPEN tweet media
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rKaype | Peter Hartman
rKaype | Peter Hartman@r_Kaype·
I wanna start posting more abt my Material work, but I'm not too sure what to make and post! I definitely want a challenge to them, bc what's the point in learning without a bit of a struggle!😂 Maybe with some of the suggested Materials that I end up making, I could sell them!!🎉🎉🎉 Got some vids of some stuff I have made for personal projects and/or commissions for a start!! I'll start posting more as y'all give me some suggestions or I start being creative!😅 #UEFN #UE5 #Fortnite #FortniteCreative
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continuing
continuing@_continuing·
@74_Yoppie Or maybe it’s because kids are back in school?
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74_Yoppie
74_Yoppie@74_Yoppie·
Seems like the bugs and issues and scams are having a negative effect on player count who would have thought maybe epic will give some attention and listen to feedback from the com
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continuing
continuing@_continuing·
@Kryten_ At least you get roguelike tab 🤷‍♂️
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continuing
continuing@_continuing·
@gravity_maps Sure but there’s no greater spike growth than from discovery tabs. Recommends can only do so much
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Visionary Studios
Visionary Studios@VisionaryUEFN·
If your UEFN content is stuck at 20–30k views, check how you’re promoting your map 👇 Most creators slap the map code on screen the whole time and turn the last 3 seconds into a very salesy CTA. The second viewers feel “oh it’s a promo”, they scroll and your AVD dies. A much better strategy we use that works: - let the whole video just be engaging content - cut off the ending abruptly right after the payoff - in the last half second, pop the map name/code on screen If they want to play the map, they rewatch or pause which means more retention. And if they don’t go back to see the code, they’ve already watched 100% of the video... Then layer in something worth commenting on (engagement bait): a controversial take, something brainrot-y, a trending meme, anything kids will argue about or react to in the comments. No reason to comment = less engagement. No reason to stay till the end = less views. No good metrics = algorithm kills your video. This is one of the many strategies we used to help our own client break out of the 20–30k view jail, and we're confident we can do the same for any map that has potential.
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CodeD3V 
CodeD3V @CodeD3V·
Am I doing this right? ( sorry for flexing my fortnite earnings 😭 )
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