Eric Freeman

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Eric Freeman

Eric Freeman

@_ericfreeman

Lead Developer @SamUni_PS1 | Game Development Beyond the Basics: https://t.co/bsVUED1qGT

Sandy, UT Tham gia Ocak 2015
747 Đang theo dõi722 Người theo dõi
jøy
jøy@_joy_net·
Made this cool dynamic outdoor checker that also occludes/muffles the outdoor audio. TLDR outdoor audio is now occluded entirely dynamically, being near open doors/windows partially unmuffles the outdoor sounds, and tunnels and backalleys will have slightly muffled outdoor audio
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Eric Freeman
Eric Freeman@_ericfreeman·
@DavidWehle transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(worldSpaceDirectionYouWantToFace, Vector3.up), 360 * Time.deltaTime); Or if you're using DoTween you can just call transform.DoRotate(eulerAngleRot) or transform.DoLookAt(directionVector).
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David Wehle
David Wehle@DavidWehle·
I understand rotations so little that i will literally put in random numbers and try it out until it works
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Tim Soret
Tim Soret@timsoret·
@HorrorUntitled If you want a neat trick, draw the fence texture straight, and rotate the UVs 45 degrees instead. That's what Metal Gear Solid on PS1 did to have a crisp fence.
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Eric Freeman
Eric Freeman@_ericfreeman·
@aakashgupta And yet Avalanche shipped movie tie-in games across the ps3/360 era and made a billion off their Harry Potter game. THQ's problems went a lot deeper: refusal to pivot to mobile kids games, trend chasing (AAA, MMO), the flop of their tablet peripheral, etc. polygon.com/covers/2014/12…
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Aakash Gupta
Aakash Gupta@aakashgupta·
Ratatouille shipped on 13 platforms in 2007, sold nearly 4 million copies in 9 months, and 5 years later its publisher was bankrupt. HD broke the math on the entire genre. In the PS2 era, THQ could ship a Pixar tie-in for under $10M, sell 4M units at $40 retail, and book real profit. The Incredibles, Cars, and Rise of the Underminer moved 25M units combined. THQ pulled $1B in revenue and $68M in profit on exactly this model in fiscal 2007. Then the Xbox 360 and PS3 arrived. HD asset budgets for characters, environments, and animation multiplied fast. A tie-in that used to cost $5-10M now ran into the tens of millions. Review scores stopped forgiving "fine for kids." And the deadline didn't move. Movies ship when movies ship. Warner Bros saw this first. Their in-development The Dark Knight tie-in got killed in 2008. The team pivoted to a Batman game with no movie release date attached. That became Arkham Asylum. Rocksteady built a four-game franchise off that one decision. Every other publisher ran the same math. THQ exited licensed kids games in January 2012 and filed Chapter 11 eleven months later. Disney Interactive closed in 2016. Pixar's last narrative tie-in was Brave in 2012. The last major-studio same-year movie tie-in was Space Jam 2 in 2021, Game Pass only. A 4-million-unit movie tie-in is now a $100M+ investment on a release window you can't slip. Nobody runs that trade.
nostalgia@nostalgia_mp4

Why don’t make games like this anymore?

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Eric Freeman
Eric Freeman@_ericfreeman·
@DUSKdev What's stopping you now? Demand for that style of game still seems just as high.
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goba
goba@GobaDev·
is this anything
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Eric Freeman
Eric Freeman@_ericfreeman·
@PolyDepression Avalanche (referring to the Utah one, not the Swedish one) was always such an underrated studio.
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Eric Freeman
Eric Freeman@_ericfreeman·
@dieblerkeebler @SeverusChud That's funny. For being over a decade old I feel like the book got really popular the past couple years. My library refused to stock it since they claimed it was too old and I didn't want to wait on an inter-library loan so I ended up just reading it on my Kindle.
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FingleFup
FingleFup@dieblerkeebler·
@_ericfreeman @SeverusChud I found a few copies at target the other day, I guess they're finally doing a reprint. Now no one has an excuse to not read it lol
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Severus
Severus@SeverusChud·
Severus tweet media
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atelier🌙
atelier🌙@arainydancer·
The Far Cry 3 weed burning mission set to Skrillex may have blew out the dopamine receptors of many gamers of its time, but don't forget the slow-motion club shootout in Black Ops 2 that's also set to Skrillex, gunfire synced to the music. you can't recover from that one
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Eric Freeman
Eric Freeman@_ericfreeman·
@SandyofCthulhu Homeland was really good but I got bored reading the sequels by probably book 4 when it just felt like adventure of the week with zero stakes. I still really liked the first.
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
Speaking as a man who has been deeply involved with gaming for a half-century, and has seen, reviewed, and even published books based on roleplaying games: i don’t think any of them are worth their paper & ink. I encourage y’all to read original fantasy and adventure books. Like Gygax and Arneson did. If you have books that would disprove me. Now’s the time.
Solo Quests@LuFinali

Was going to start reading some D&D novels... is this one a good read? dull? I am curious to know?

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heinn
heinn@heinn_dev·
villagers, and one of my favourite features of wc3 : per-unit funny corpses
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Shyguymask
Shyguymask@Shyguymask99·
@firebelley Oh yeah, thanks for reminding me of them. Although It's awkward when you want to look for a specific kind of sound.
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Shyguymask
Shyguymask@Shyguymask99·
Where do game devs get royalty free sound effects? Most sounds on Freesound dot org suck and I'm going crazy
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