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product eng @runwayml eventually consistent
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Join us today at 2 PM ET as we take a closer look at the Runway Game Worlds Beta. We'll be doing a live play through of community-created Game Worlds, creating some of our own and discussing some of what comes next. twitter.com/i/broadcasts/1…
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@AlexisNeuhaus @runwayml Thanks for reporting! We should handle this case better, but it looks like the image never generated, which could happen if your account doesn't have enough credits. Can you DM me the email address you're using to sign in?
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@runwayml It won't create the game for me! I fill in all the details and the create game world button is greyed out. Tried on both Chrome and Safari on Macbook, no luck. Would love to use, please let me know if there is a way around this.

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Today, we're launching the Runway Game Worlds Beta.
Over the last few months, we have been working on research and products that are moving us closer toward a future where you will be able to explore any character, story or world in real time.
While generating the pixels of these experiences is one aspect of this new frontier, another is the need for novel mechanics and interfaces. From how stories unfold to how your choices affect the worlds you’re simulating.
Today’s beta release marks a first step in this direction, learn more below.
(1/5)
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It’s been a year since I left my previous job.
What followed was a period of stress, high hopes, low lows, publishing a new video course, some consulting but my future was far from known.
On February I started my career at Runway and I’m beyond happy to be here, what an amazing group of people.
Bottom line is: it gets better, eventually. I wish I knew that a year ago though.
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Gen-3 Alpha Text to Video is now available to everyone.
A new frontier for high-fidelity, fast and controllable video generation.
Try it now at runwayml.com
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There's a lot of cool tech in Vision Pro, but if you know anything about sewing, you'll know why the headstrap and cover are insane. As far as I can tell, this isn't multiple pieces of fabric cut out and sewn together... it's one continuous structure.
They're getting different textures and firmness by modulating the stitching pattern on the fly and somehow creating complex structures from a continuous stitch.
Even the holes that make way for the orange tightening cord are not cut out—as they would be with every button hole in every piece of clothing you own—they're literally formed as part of the structure.
It's like the whole thing is 3D printed... but somehow with thread.
This must be done by machine, but even so, how the hell they can make these at scale is a mystery to me.
The only flaw with this beautiful thing? It's unfortunately not enough to make Vision Pro comfortable! While I love the feel and tightening mechanism, I use the other strap, the 'Dual Loop', because it has a top strap which is essential for comfort on a headset of this weight. In the future I really hope they combine this insane construction technique with a top strap.
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@withgraphite Hi Graphite! We're seeing the mergeability check run on non-Graphite PRs, is that a known bug or maybe a settings issue on our side? Anything we can do aside from convincing the whole team to use Graphite ;)
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Goal-setting and strategic planning are vital to any startup's success.
But what should founders building AI do when the tech is constantly changing?
@agermanidis joins In Depth to share his tried and true tactics for how he thinks about product roadmapping at @runwayml.
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