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@CodeRed_dev We don’t, we “shelf” them
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@CodeRed_dev Skill issue (my games abandon me)
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@CodeRed_dev Because we get bored of the current, and the drive for making games takes over.
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@CodeRed_dev So… much… work… 🥲
Which I’m okay with, it’s just so much. Burnout is inevitable, breaks are so important!
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@CodeRed_dev Most love the notion of making a great game, they have no idea what making a good game actually entails, and when they realize how hard it is, they fall back to the formless ideal and start anew.
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@CodeRed_dev It's not abandoned. It's delayed till further notice.
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@CodeRed_dev Because successful game development is like a successful relationship, you have to stick with it through the rough patches if you want something truly meaningful, it can't just be about the fun times at the start.
Most #indiedev are kinda like Taylor Swift in that regard 🤔
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@CodeRed_dev Games are wildly intricate projects. From mini to triple-A, game dev always challenges individual and group efforts and coordination.
There's always too much room for unforeseeable challenges to pop up and bring things to a halt.
We keep pushing through, call it love if you will.
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@CodeRed_dev Losing funding because EA buys the company that was going to fund you ( in 90's )
Like this .. spent over 2 years on it and a shitload of $$
betaarchive.com/forum/viewtopi…
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@CodeRed_dev It can be easy to want to leave our games as we get new ideas. Instead of making sure the door to a NPCs house works or seeing the same cut scene 100 times, it’s tempting to want to start fresh with a brand new story where theres other possibilities.
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@CodeRed_dev Because it takes a lot of time and dedication to really finish something. Finishing a game also means resisting the urge to work on something that feels newer or more fun to work on. Not every task is "fun". Or the game is just shit and making a new one is less time-consuming.
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@CodeRed_dev Having the vision for the complete game, but not enough knowledge to know what the parts and implementation look like. Deep programming practice and hitting the books is quickly fixing this.
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@CodeRed_dev i spend 7 day to make a game, and then i never touch that game never again lol
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@CodeRed_dev over thinking and over analyzing our full potential 🧐
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@CodeRed_dev Sometimes it's the stark realization that the design is flawed and there's no recourse but to abandon it and move on to something new.
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@CodeRed_dev The road to hell is paved with good intentions.
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@CodeRed_dev Lack of planning and commitment.
If you plan it properly and put milestones without getting yourself into the “scope creep” you can finish it!
Note: you = the game dev who abandons his games.
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@CodeRed_dev Need to learn to fail fast, ditch failed prototypes early on, but keep moving forward and commit hard to the others, and avoid getting distracted by the unavoidable new and shiny ideas that will come up later.
Keep. Moving. Forward. That's how winning is done.
GIF
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@CodeRed_dev I'm not abandoning them, I'm just taking a little nap then I'll work on them tonight...
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@CodeRed_dev Burnout 100%. Starting a project feels awesome because there is a lot of visual confirmation when making progress. But as the game gets bigger, the frequency and impact of new visual confirmations becomes larger and larger. We get less feedback per unit time.
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@CodeRed_dev My biggest demotivation is seeing so many teams with budgets being able to work on games while I just can't convince any publisher to support my project 😤🚪
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@CodeRed_dev Personally for me.... The UI... Like Main menu, paise menu, HUD and other stuff
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@CodeRed_dev Either at some point I realize that the scope is way bigger than I calculated or that is basically an existing game with few or any unique stuff
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@CodeRed_dev Lack of motivation, or all the feature becoming overwhelming.
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@CodeRed_dev Cause you need something new once in a while, and then you forget about something else. To not abandon my games i just pay for the steam page so im obligated to finish it.
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@CodeRed_dev There are some companies like Prophecy games that make games for profit. Put the game on early access, update it for awhile only to abandon it and make a new game. Do the same thing again.
They are made up of former HiRez studio developers.
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