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JD

@FultonRecovery

Programmer. Fan of old computers. Back up your disks!

UK 加入时间 Ocak 2014
71 关注5 粉丝
JD
JD@FultonRecovery·
@AndroidArts I've been trying to track down original magazine data like this, with not much luck. Surely someone kept the office Amigas. I know that Graeme Ing (of Gremlin Interactive) has some original source floppy disks in storage somewhere, but hasn't gotten around to backing them up.
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JD@FultonRecovery·
@Amiga_Square It's a shame, but on the plus side, it's interesting to learn a new piece of Amiga history. Merry Christmas!
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JD@FultonRecovery·
@Amiga_Square Legend has it that Amiga Power kept their review copies in filing cabinets (when they could get them...) Any idea if someone rescued them when the magazine closed? Must be something interesting in there (e.g. unreleased games, review builds)
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JD@FultonRecovery·
@TheWaster @andy_nuttall Did you ever get around to digging out your old Amiga stuff? Recently they found an unreleased Amiga game in someone's old disks, so there might be something interesting among the review copies and such.
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Matt Broughton 🐝
Matt Broughton 🐝@TheWaster·
@LemmingsPorts Mostly stuff went back to the PR guys or we destroyed. I probably have a few bits and bobs and old review copies but they are deep in my loft with old Amiga stuff so can't say I'm likely to uncover any time soon. Sorry I can't help more!
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JD
JD@FultonRecovery·
@GraemeIng Thought you might want to know that there's a ".ing" web domain now. Its usefulness to you should be obvious!
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JD
JD@FultonRecovery·
@fgasking @GLDSCX Amazing work. It's not every day you get to see a long-lost unreleased Amiga game!
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Games That Weren't
Games That Weren't@fgasking·
The response to the recovery of Stuntman Seymour #Amiga yesterday has been amazing! Already, more emulator friendly formats have been produced, a cheat mode discovered and graphics ripped. Page has been updated as a result: gamesthatwerent.com/2023/12/stuntm… Thanks everyone!
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JD
JD@FultonRecovery·
@GLDSCX A shame! One thing that would be interesting to find is review copies of games that were sent to magazines. In some cases they represent earlier builds of the game, which could give some insights into the development process. Perhaps some survived when the magazines closed?
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Galahadfairlight
Galahadfairlight@GLDSCX·
@GraemeIng @FultonRecovery @IanStewart10 You did well to have your own backup. I was told that everything else that was backed up and stored in that small room in Carver Street from every game Gremlin made, was emptied into a skip!
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JD
JD@FultonRecovery·
@IanStewart10 @GraemeIng Hi. In recent years, several classic Amiga games have released source code online for historic and archival purposes. (e.g. Agony, MegaBall, Gloom). Would it be possible to see a similar release of source code and other development data on Gremlin titles?
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JD
JD@FultonRecovery·
@GraemeIng @IanStewart10 I've been looking into this recently, and it seems Ian Stewart's company Urbanscan acquired the rights to most Gremlin titles some years ago. Did you ever manage to back up your Amiga disks? I'd be excited even just to see a list of what data has been preserved.
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Graeme Ing
Graeme Ing@GraemeIng·
@FultonRecovery @IanStewart10 These discs have been in a box for over 20 years. Like I said, no one gets to see any code or non public information from me without permission from the copyright holder. Which may be Mr. Stewart or maybe Infogrammes?
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JD
JD@FultonRecovery·
@CyrilleBaron @JB_RTFrance Quelqu'un possède-t-il encore les disques de jeux Amiga que le magazine Joystick recevait des éditeurs pour les évaluer ? Je suis à la recherche de la copie de revue du jeu K240 de Gremlin de 1994 pour une analyse historique.
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JD
JD@FultonRecovery·
@DrevetCyril @Jedi_Charles000 Quelqu'un possède-t-il encore les disques de jeux Amiga que le magazine Joystick recevait des éditeurs pour les évaluer ? Je suis à la recherche de la copie de revue du jeu K240 de Gremlin de 1994 pour une analyse historique.
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JD
JD@FultonRecovery·
@Joystick_lemag @CyrilleBaron Does anyone still have the disks of Amiga games that Joystick magazine received from publishers for review? I'm searching for the review copy of Gremlin's 1994 game K240 for historical analysis.
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JD 已转推
PC Gamer
PC Gamer@pcgamer·
Microsoft released 27-year-old source code it found on a backup tape after someone asked for it on Twitter. trib.al/x9rGB3K
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JD
JD@FultonRecovery·
@michaelhirst19 Hi, I'm wondering if you recall: Gremlin Interactive used to keep backups of game source code and files. Do you know if any of those disks etc survived the company's closure somehow? I'm hoping it can be released to the public for historic value
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JD
JD@FultonRecovery·
@TurboCarlos @hardistymark I'm researching Gremlin - I'm told they kept backups on floppies/CD-Rs, maybe things like game source code. Did any of that survive the move from Carver Street to the Green House or the company's closure?
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JD
JD@FultonRecovery·
@frankcifaldi @kelslewin @GameHistoryOrg A source code preservation opportunity: Gremlin Graphics coder @/GraemeIng has floppy disks with source code to his 90s Amiga games, but lacks the means to preserve them. Copyright currently held by @/IanStewart10.
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JD
JD@FultonRecovery·
@frankcifaldi Thank you for your service
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Frank Cifaldi
Frank Cifaldi@frankcifaldi·
Something a lot of people don't know is that every prototype game that gets submitted to WATA since late 2020 has gone through me first. As part of the process I digitize the game and write up analysis, which I'm allowed to share- starting now! (thread)
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JD 已转推
Forest of Illusion
Forest of Illusion@forestillusion·
Today we have released the source code to Wipeout by Psygnosis, a futuristic racing game set in 2052! It includes the source to both the original PSX game as well as it’s Windows port. Please note that it is currently unknown if these sources are fully buildable.
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JD
JD@FultonRecovery·
@Wizards_Help The D&D 3.5 content archive at archive.wizards.com is down. Do you know if the outage is permanent, or when this content will return?
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JD
JD@FultonRecovery·
@AndroidArts In terms of plausability, a sample 480x288 16-colour PC-98 screen I tested is 32KB as a static GIF. 27 such images could fit on an Amiga 880KB disk. A PC-98 visual novel port to Amiga seems plausible, but I imagine a fair amount of disk swapping.
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JD
JD@FultonRecovery·
@AndroidArts I'm thinking of Apidya (which mispelled its title screen in katakana as "Abidya") and Elfmania. The Amiga was never big in Japan but I do know Junichi Masuda composed the music for Pokemon Red on an Amiga using Music-X.
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