Graphics CGI

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Graphics CGI

Graphics CGI

@GraphicsCGI

Breakdowns & insights

加入时间 Ağustos 2025
2K 关注6.5K 粉丝
Graphics CGI
Graphics CGI@GraphicsCGI·
@elonmusk Am @GraphicsCGI is a good example, i never gotten a pin $ from the creators earning here but stayed creating, do i care of my account getting seen and engage with YES.. do @x care or @nikitabier about me? oh fuck no, do i want to stay, nah i gave up a long time because am not American with a 500k followers.. Honestly, it’s the reach and consistency. On X, people can post quality content and still barely get seen, while recycled or bait content keeps getting pushed. It also feels like the algorithm is unpredictable, one day you’re visible, the next you’re invisible. That kills motivation to even open the app. If discovery, fairness, and consistency improve, a lot of people will naturally come back.
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Diana Dukic
Diana Dukic@diana_dukic·
Went from scrolling 24/7 to not even wanting to log in. X just hasn’t been hitting the same lately.
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Graphics CGI
Graphics CGI@GraphicsCGI·
@elonmusk Am @GraphicsCGI is a good example, i never gotten a pin $ from the creators earning here but stayed creating, do i care of my account getting seen and engage with YES.. do @x care or @nikitabier about me? oh fuck no, do i want to stay, nah i gave up a long time because am not American with a 500k followers.. Honestly, it’s the reach and consistency. On X, people can post quality content and still barely get seen, while recycled or bait content keeps getting pushed. It also feels like the algorithm is unpredictable, one day you’re visible, the next you’re invisible. That kills motivation to even open the app. If discovery, fairness, and consistency improve, a lot of people will naturally come back.
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Elon Musk@elonmusk

@diana_dukic What needs to be better?

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Graphics CGI
Graphics CGI@GraphicsCGI·
@x @Premium @Support @nikitabier 1/4 My Revenue Sharing is paused on @GraphicsCGI and I’d like a quick review. I focus on detailed VFX/CGI movie breakdowns & honest insights content that actually helps creators and fans learn. Never farmed replies, never spammed, always original. 2/4 Examples: [attach are on my @GraphicsCGI Highlights, and Articles of your best recent breakdowns here] I’ve followed every Monetization Standard. Appeal officially submitted via the form. 3/4 This pause feels unexpected (I was even told it was “for being too clean”). X has been great for me I post “@x for life” because I believe in it. 4/4 Requesting manual review so I can keep contributing quality content. Thanks for supporting real creators! #CreatorEarnings #VFX
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Danny Walter 🧸
Danny Walter 🧸@AjeboDanny·
My workspace is my favorite part of the house. This is where I lock in, think clearly, and turn ideas into money. Lock in with me this April: moonrepublic.io
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Graphics CGI
Graphics CGI@GraphicsCGI·
Wow i just saw Tiwa Savage I'll be uploading pictures soon 😭
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Graphics CGI
Graphics CGI@GraphicsCGI·
That sounds convincing on the surface but it’s not the full truth. It’s a clean narrative built from selective facts, and it quietly ignores some important realities. First, saying it has “nothing to do with talent” is already a stretch. Even if Jerome Chen is the same person, VFX quality isn’t dictated by one supervisor alone. Thousands of micro-decisions artists, leads, comp teams, animators shape the final look. So no, you can’t reduce it to “same guy, different system” and call it solved. Second, comparing The Amazing Spider-Man 2 to Spider-Man: No Way Home like they’re doing the same job is misleading. They’re not. • TASM2 focused heavily on grounded realism a single Spider-Man, real locations, controlled sequences. • No Way Home was basically a multiverse event film multiple Spider-Men, de-aging, digital doubles, complex magic effects, fully synthetic environments. More shots doesn’t just mean “more work” it often means harder, more abstract work that doesn’t aim for the same visual style. Third, the “film vs digital” argument is romantic but outdated. Shooting on film doesn’t automatically make VFX better. What people are reacting to is art direction and lighting choices, not the medium itself. Digital pipelines today can look just as real, when the creative direction allows it. Fourth, the industry critique has truth but it’s being used too neatly here. Yes, crunch, outsourcing, and tight deadlines exist. But those pressures didn’t suddenly start with Marvel. Even films like TASM2 had intense VFX pipelines; the difference is how the work is prioritized and stylized, not just how much artists are paid or how many hours they work. And finally, the biggest missing piece: audience expectation has changed. In 2014, realism impressed people. In the 2020s, audiences expect spectacle, speed, and scale often at the cost of polish. So what you’re seeing isn’t “decline” in a simple sense. It’s a shift • from focused realism → massive spectacle • from fewer polished shots → thousands of complex shots • from single-studio pipelines → global, fragmented workflows Yes, the system has issues. But reducing everything to “more work, less money = worse VFX” is too convenient. The truth is harder: it’s not just the industry breaking, it’s the priorities changing.
Anish Moonka@AnishA_Moonka

Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him. In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world. Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters. Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out. Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.

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Graphics CGI
Graphics CGI@GraphicsCGI·
@cfryant @elonmusk That dude that acts like a Dami God here with so much creator earnings from the system
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Christopher Fryant
Christopher Fryant@cfryant·
Guess I shouldn't be surprised at this point. I owe all the people who told me early an apology, everything you said about Nikita being completely unprofessional, for seemingly no reason has been proven 100% correct. @elonmusk If you follow this thread you will see what I and many others have experienced first hand. He seems purposely unhelpful and more interested in excuses than actually coming up with solutions. Please don't take my word for it, see for yourself. X deserves a better head of product.
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Christopher Fryant@cfryant

Yeah, apparently it was another employee who helped remonetize me yesterday after seeing my post. Nikita to his credit was DEEPLY unhelpful, throwing out multiple untrue excuses: 1 - That I was never in the program (not true, and he deleted the post after I and others proved it) 2 - That I didn't have enough impressions (I did, 4 times over, not even counting the last two viral hits, I did this months ago - see the link below) x.com/i/grok/share/3… If this is the way the monetization program is run, by the power of excuses, it's not surprising it's in the state it's in. Why fix things when you can just blame others?

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Graphics CGI
Graphics CGI@GraphicsCGI·
Well mine is simple, As a user, I open the @X app. Things i do are, read the news, watch some Amines, visit Elon's page, visit x vacancy to search for remote jobs, share one or two contents, wait for engagements, but none comes, i then go back scrolling.. but number 3: YES Your 3. i don't do No spam, bad bots, or reply farming, i still got this, thank you
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Q@QXsToo·
As a user, it's simple. I open the @X app. Here's what I hope to see — and I suspect many of you do too: 1. Great, informative, useful, or entertaining content (by humans, machines, or companies) 2. Real, authentic — even “boring” — posts from the people and networks I actually care about 3. No spam, bad bots, or reply farming As an X employee who uses it every day, I believe we’re actively building toward exactly this. Does this match what you want when you open X?
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Graphics CGI
Graphics CGI@GraphicsCGI·
Yaa Allah, please allow me to witness many more Ramadans in my lifetime. Bless me with good health, strong faith, and the ability to worship You in peace. Forgive all my sins those known and those hidden and count me among Your beloved servants. Ameen. 🤲 #RamadanDay30 #RamadanKareem🌙
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Graphics CGI
Graphics CGI@GraphicsCGI·
No way they made my @kfc chicken do this, his a Hero Rooster Fighter Original title: Niwatori Faitâ TV Series 2026– TV-MA
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Graphics CGI
Graphics CGI@GraphicsCGI·
The story takes place in a near-future version of 2015, where a new form of high-tech racing has become incredibly popular. The sport features advanced machines powered by innovations like hydrogen engines, room-temperature superconducting motors, and AI-assisted navigation systems. A young racer named Hayato Kazami sets out to become a professional driver and competes in the Cyber Formula Grand Prix. As he steps into the world of elite racing, he must deal with intense rivals, dangerous crashes, and the physical toll that comes with the sport. Along the way, Hayato develops feelings for Asuka Sugo, the team’s acting manager and mascot. She’s the daughter of the team owner and slightly older than him, which adds another layer to their growing relationship. Future GPX Cyber Formula 1991 ‧ Sport 7/10
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Graphics CGI
Graphics CGI@GraphicsCGI·
Korgoth of Barbaria 2006 ‧ Action/Adventure 8/10
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Graphics CGI
Graphics CGI@GraphicsCGI·
“ One of The GREATEST moment in Disney HISTORY!”
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Graphics CGI
Graphics CGI@GraphicsCGI·
Did she use acupuncture to extract is powers 😲 SHE'S LITERALLY AURA FARMING HOLY SHHH
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Graphics CGI
Graphics CGI@GraphicsCGI·
@QXsToo @X Well we all have a lot to say about x, and most times we try as much as we can to always enjoy what we do here at any cost.. thanks for making believe and trust in you all again
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Q@QXsToo·
I truly believe @X is a genuine blue-ocean opportunity for creators right now. Missing the chance to experiment and build contents and communiies here would be a big mistake. Thanks for the feedback and criticism—I disagree on much of it, but yes, there's still too much low-quality content, spam, and bots in certain non-english languages like Chinese. Rest assured, we're actively fixing these issues with real improvements in progress. 真心认为 @X 目前是创作者的真正蓝海机会。 现在不抓紧实验和在这里创建内容和粉丝,将是错失良机。 感谢反馈和批评——我很多地方不同意,但确实,一些非英语语言如中文仍有太多低质内容、spam 和机器人。我们正在积极解决这些问题,具体改进已在进行中。
李坏之@lihuaizhi

如果你是优质内容创作者,你唯一的选择是YouTube,而不是X,这两个应用的设计就决定了定位。 X不适合优质创作者,因为他缺乏SEO,分类,搜索,常青推送。 用大白话说就是,你在YouTube创作几年,你可以吃一辈子,比如李子七创作的东西,他不创作了,还能源源不断吃利息,而X无论你是大V还是小V,本质上都是老🐴的牛马,奴隶,一辈子都要被算法驱使,给他打工,要不然,你的红利和流量就断了,你压根不可能在X上休息一个星期。休息几天,算法就把你遗忘了。无论你多牛逼,他都不在乎你。 YouTube上前几天有一个消息,某人在前几年就上传了一个音乐视频,炉火旁的音乐,他就一个视频一直红利收入到现在,而X上面,你压根就不想做这种好事。永远都不可能躺平,你要有收入,就只能不断创作,但是人的精力和欲望是有限,你被榨干以后怎么办? 对于X来说,一直都是垃圾集中营,每个人一旦内心的血和肉贡献完毕,残留的就只有大肠里面那点屎尿屁,大量的排泄物堆积在X上面,这是一个腐臭恶心的垃圾场。 我们不断吃着别人拉出来的产品,自己又很高兴的加工拉出来供给别人吃,还吃得不亦乐乎。 对于我来说,我是不在乎算法的,我会不断搞垃圾给他,随他玩吧,本质上,我也是吃别人垃圾长大的,你让我回馈你琼浆玉液。我TM做不到。我这种吃狗屎长大的货色,无法做到高大上,我只能回馈你,我拉出来屎尿屁,带着辣。

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