SeaCritDev

17.3K posts

SeaCritDev banner
SeaCritDev

SeaCritDev

@SeaCritStudio

We are the REBIRTH of gamedev https://t.co/M6sjb45f8s

The gutters of Atlantis 加入时间 Ocak 2022
594 关注490 粉丝
置顶推文
SeaCritDev
SeaCritDev@SeaCritStudio·
So I’ve decided to finally take the jump and post some gamedev on THE TWATTERS. I feel a little silly doing so after wasting so many years arguing about Star Wars, but it is what it it is. Better late than never! Got a bit of work to waveswim done, and I implemented some new systems where when you smack fish about they spin around a bit, it's a twist on stun that I think will be a great means of allowing the player to really dominate weak fish, but enemies that are immune to this sort of control will be much harder to fight. There is so much about this that is rough around the edges and needs improving part of me wants to never make a public update, but I also realize that it’s important we at least try to post this crap, start figuring out what sticks, or at the very least, forum slide all the stupid crap we shit posted over all these deranged years XD SeaCrit is not perfect, dunno how much further we have to go until it’s actually worth showing off, but i figure eh, let’s try to start getting our head into this marketing game and try to feel this space out, we have nothing to lose. I'm going to guess we get maybe 12 views on this post and we’ll be lucky to get a single reply, but we gotta start somewhere. That said I do think our project is becoming pretty neat and hopefully not a total waste of others' time. #indiegaming
English
11
6
35
6.3K
SeaCritDev
SeaCritDev@SeaCritStudio·
You guys are throwing a former colleague under the bus who really did nothing of any sorts to you guys, for some laughably low view counts. And you're waxing poetic about integrity? The great irony here is you're only showing The Quartering to be right. Jeremy blew up like a goofball because he RIGHTFULLY showed this culture war shit is dying. You guys took that as some great affront, and now you're stewing on it, despite the fact that it's clear as day he was right and never meant any harm. The whole situation is just kinda scummy. I used to watch videos from this sphere, but it's proven to be just as petty as the people you criticize. This is like Pablo Hidalgo type behavior to Jeremy's behest as the Kathleen Kennedy of this griftosphere. Anyhow, just calling it like it is, really low what you guys did to The Quartering. Stones and glass houses and all that. I get the play though, The Quartering was right, there's nothing to cover, so why not make The Quartering into content? Low.
English
0
0
0
35
SeaCritDev
SeaCritDev@SeaCritStudio·
There comes a point where people don't even know what the heck is going on with all this loopholes and law stuff, and that's a big problem. Between all the AI and all the storefronts and monopoly and patents and who knows what else... At the end of the day people just aren't incentivized to make good stuff any more, or to even enjoy good stuff as a user. Feels like the systems became too detail oriented any more, meanwhile the culture of digital creation rots. Too many dialogue/ incentives for monopoly, not enough focus on just making good, enriching stuff. And now everyone just builds their empires on locking everyone else out. Like between the noise of AI and the storefronts... and the social pressures, it feels as though as a whole, the entire world has become distracted from the process of just ensuring good sh*t wins out in the end. All these systems just seem so friggin' broken, because with all that noise, it just creates more noise and that diverts all that energy that COULD be going into cool stuff that makes the world better, culture better, empowers creators to empower other creators in a sort of upswell of quality things and practices. And then at the end of the day this is the industry we're left with, trying to wrangle store fronts while the core practices and aspirations are on fire. Anyhow, hope I phrased that well enough, and I'm not putting this on you Tim, I think you have every right to be pissed because over the years you put together the cool tech that should be emulated elsewhere but somewhere along the line good tech didn't hold value any more. Sorry for the long post, but I don't even know what the conversation is about any more and I was just trying to frame that confusion, and I don't mean to say that just to allude to how I shouldn't be posting this, haha. But it's more like... how crazy has this world gotten that this is what the state of gamedev has been reduced to? Having to stress the monopoly, the decaying standards, the lowered capabilities of green coders, the apathy of the consumer. It's all terrible and it just gets worse and worse and we don't seem to do anything to fix it, because it's outside of anyone's responsibility, but when you perform your duty as a company any more, that largely involves just indulging in this legal mumbo jumbo craziness and further day.
English
1
0
0
22
Eric Seufert
Eric Seufert@eric_seufert·
This isn’t a valid interpretation of the most recent Epic Games v. Apple ruling and my belief is that CalAI was in violation of App Store policy: - the ruling forces Apple to allow link-out, not alternative payments in in-app webviews - it also prevents Apple from applying UX friction to link-our There’s no explicit requirement in the ruling for Apple to allow alternative payments *inside* the app. If that was the case, every app would have adopted that already. Stripe’s demo for app checkout even demonstrates a browser being loaded.
Zach Witzel@zzwitz

I think Cal AI could win a court case here The courts ruled developers must be able to redirect to third party payments and can't add undue friction. Cal AI was using the in-app stripe experience. It didn't clearly define that the experience had to be in an out of app browser. We'll see where this shakes out

English
4
1
14
6.2K
Reads with Ravi
Reads with Ravi@readswithravi·
“Greatness does not come out of intelligence, it comes from character. Character is not formed out of smart people: it is formed out of people who have suffered.” — Nvidia CEO, Jensen Huang
English
67
757
4.1K
112.4K
SeaCritDev
SeaCritDev@SeaCritStudio·
I've always been impressed by their work, but as of late they did seem to be getting comfortable just putting out Fornight content. Maybe they were too ambitious and the Meta stuff didn't come together. Or maybe they weren't ambitious enough. Alls i know is they've always done phenominal work, and I wouldn't count them out. Guess we'll have to wait and see what they do. I don't think of this as them focusing on Fortnight, fortnight is just their community hub. At the heart of this is their modability, this isn't wanting to remake fortnite, this is Epic wanting to bring the Unreal Engine to the masses and make it a true sandbox. They've been at this a while, you could say that they're experienced at this by now, or maybe burned out, likely a bit of both. Per usual, only time will tell. It's tech in 2026, who the heck knows what the future holds.
English
0
0
0
111
Grummz
Grummz@Grummz·
Epic is facing some hard times. This was the 2nd time they did a round of layoffs. The company plans on doubling down on Fortnite. I think that's a lost cause.
English
10
2
113
6.8K
Grummz
Grummz@Grummz·
Epic head of HR, Monika Fahlbusch, has parted ways with the company. This is on the heels of the 1000+ dev layoffs at the studio recently.
Grummz tweet mediaGrummz tweet media
English
19
18
300
12.8K
SeaCritDev
SeaCritDev@SeaCritStudio·
Am I the only one excited for this? Could be amazing like the good old days of flash if done right with a high volume of quality games showcased and seen by millions and I love the idea of the engines giving Steam a run for their money. Little bummed this is taking longer than anticipated, but that was kinda to be expected anyhow, in fact, who knows if this ever comes together with the state of things... Finishing my game is taking WAY longer than I thought it would anyway, so it kinda works out.
English
0
0
1
64
80 LEVEL
80 LEVEL@80Level·
Tim Sweeney gave an update on the Unity-Fortnite collaboration and shared how the integration will work. "It's in development but isn't nearing release yet": 80.lv/articles/tim-s…
80 LEVEL tweet media
English
1
2
12
4K
SeaCritDev
SeaCritDev@SeaCritStudio·
You don't need a machine of AAA to foster you. Find some youtube tutorials, download visual studio, download Unreal, download Unity and get to bleeding, unicorns. There's never been a better time to start your gamedev journey. The world needs the next generation of devs, and it's not coming from AAA. #gamedev
Reece “Kiwi Talkz” Reilly@kiwitalkz

Because the AAA industry is so risk averse now, the industry is not fostering talent like it used to and is instead trying to find unicorn developers. The problem with that thinking is unicorn devs are made, they don't just appear randomly. Naughty Dog started having an exodus of talent after Uncharted 4/Last Of Us Part II and instead of trying to foster more talent they increasingly began trying to hire unicorn devs

English
0
0
1
69
SeaCritDev
SeaCritDev@SeaCritStudio·
It was deeper. Chuck, deep down, knew Jimmy was just as brilliant, but he couldn't entertain that notion, because it was all he had. It rationalized all his other failings in life, it wasn't that he was a bore, or uncaring, he was an amazing lawyer! The system of law was rigid, and arbitrary, the very things Chuck was. Chuck was the embodiment of that senseless machine, self important, condescending, but ultimately, when you think about it, kinda a self serving, unnecessary nothing. Jimmy, who had the emotional intelligence to understand that the law was ultimately a bunch of self serving bullshit by the man, was outcast by that machine, personified by his brother. Such a fucking amazing show.
English
1
8
131
12.3K
Cine Vichaar
Cine Vichaar@Cine_vichaar·
Better Call Saul fame Michael McKean, in an interview, shared a really insightful take on Chuck McGill that kind of changes how you see him. “I feel like I really understand what drives him. At the core of Chuck’s pain is his relationship with his mother. He was the one who made her proud, the successful, dependable son. But Jimmy… Jimmy made her laugh. And that’s what stayed with Chuck. That difference cut deeper than he’d ever admit. It bothers him because he sees Jimmy’s ability to connect with people as something almost ‘magical’, effortless, natural, something you can’t learn. And for Chuck, that’s frustrating. Here he is, incredibly intelligent, disciplined, and highly respected as a lawyer… yet he feels like he’s missing that one thing that truly makes people gravitate toward someone. And in his mind, no amount of success can make up for that.”
Cine Vichaar tweet media
English
36
384
4.8K
289.6K
"Doc" Hypnosis 🧠 | BowTied Brain-Hacking
This was one of Scott Adams's best moments in crowd-level hypnosis, imo. "I will rewire your brains to relieve anxiety" In hindsight ... it's crazy that he did this almost exactly two months before the COVID lockdowns started. Almost to the day. Wow.
English
70
350
3.5K
166.1K
SeaCritDev
SeaCritDev@SeaCritStudio·
@tonyshouldersg Think of it this way, if you have 10 good reviews and one bad review, then you get a negative review, it's not going to take 1 new positive review to balance it out, you're going to need 10 good reviews in a row to get back to the same ratio.
English
1
0
1
306
TSGAMES LLC
TSGAMES LLC@tonyshouldersg·
The way Steam reviews work honestly doesn’t make much sense to me. I can go weeks or even months getting positive reviews, and the overall score doesn’t move at all. Sometimes it feels like those reviews don’t really count because the person rarely leaves reviews. But the second someone leaves a negative review, the percentage drops right away, even if they’ve only reviewed a handful of games. Like 4 games total. What’s even more confusing is someone can leave a negative review, lower the score instantly, then the very next day a positive review comes in and it doesn’t raise it back up. 😵‍💫 Negative reviews are completely fair, that’s not the issue. It just feels like the system reacts way faster to negatives than positives, and that part doesn’t make much sense.
English
11
1
29
4.1K
SeaCritDev
SeaCritDev@SeaCritStudio·
@GameDevMicah it's like they're on a mission to reduce their audience by half ever time they put out a new movie
English
0
0
1
12
SeaCritDev 已转推
Camus
Camus@newstart_2024·
“People-pleasing isn’t kindness — it’s sacrificing your credibility just to be liked.” Vanessa Van Edwards explained this on Jay Shetty’s podcast in a way that really hit home. Princeton research shows we judge people mostly on two things: warmth (can I trust you?) and competence (can I rely on you?). Warmth makes up a whopping 82% of our first impressions. Highly warm people-pleasers often throw their competence out the window to stay likable. They say “yes” when they mean “no,” fake interest in things they don’t care about, or pretend to agree just to keep the peace. The cost? They lose respect, and the relationship becomes inauthentic. Vanessa’s advice: you don’t have to choose between being liked and being respected. You can be both warm and competent, friendly and assertive. Real connection comes from honesty, not performance. When was the last time you people-pleased and later regretted it?
English
11
40
240
36.9K
SeaCritDev
SeaCritDev@SeaCritStudio·
Agreed. Devs should stand by the gameplay. Too many thinly dressed memes disguised as games. Most teams make shallow games about deranged animals with guns, or some friend slop with rudimentary ragdoll controllers. Maybe some horror slop. We hardly even make games any more, everyone just makes their silly memes and extracts what little good will is left. It's damages what little of this industry there is.
English
0
0
1
106
SeaCritDev 已转推
Artur
Artur@ArturSmiarowski·
Every game should have a public demo. The fear of losing sales is overblown. Limiting it to Next Fest is a waste of opportunity. I kept demos for Soulash and Soulash 2 permanently available, and I didn't regret it.
Artur tweet media
English
42
17
388
13.5K
SeaCritDev
SeaCritDev@SeaCritStudio·
The unspoken rule, is that everyone just plans on stealing the work of hte few people who actually still put in the legwork. "This is the worst AI will ever be" Becaues we're parsing all the repo's on the downlow and stealing everyone else's work so that trust fund kiddo founder over there posting Steve Job quotes can repurpose your code and make some bullshit app clone and make cryptic posts on X about how rich they'll be in a week.
English
0
0
2
65
andrei saioc
andrei saioc@asaio87·
The AI bubble will burst when people understand that when everybody has easy access to the same tools, then the advantage of these tools is going to be ZERO (0). Not to mention the tool itself is not very intelligent.
English
127
44
619
19.9K
SeaCritDev
SeaCritDev@SeaCritStudio·
@Pirat_Nation I go a little hard on this AI stuff, but to be fair, it is collectively destroying the future of ours species, so I don't feel to bad about it.
English
0
0
1
34
SeaCritDev 已转推
SeaCritDev
SeaCritDev@SeaCritStudio·
The most striking thing about all this ai nonsense, is that people don't seem to understand it's just an enhanced google, able to go one step further and gather a few more references and do some basic level fact checking, and dump it out in a rigid syntax filter for human consumpmtion that strokes our ego's and affirms all our questions that it even knows what it's talking about. People are so taken by a computer that can form a sentence, they don't take the time to fact chekc it or examine its rational abilities. It has none, it just parrots what it's given as fact. It's far more rudimentary than people realize. It can't tell the difference between good code, or bad code, it can reference data of others explaining why this is good or bad, and it can mix and match various sentiments together, but it doesn't actually do any thinking. It doesn't do any logics, it's just a convoluted bit of noise of existing human data that it takes as fact. It passes the basic bitch averaging of existing knowledge, nothing more. It has the same capability as a monkey if it had a time machine and 2 months to "let me google that for you" for every question you might have. That's it. It repurposes public sentiment and smooths it out to sound intelligible. It makes no new discovers, it doesn't push the logics to cleanre, better version, it has no taste, it doesn't weight positives or negatives. In 2026 that passes as big brain level thinking because we've regressed so much and become so lazy we can't be asked to check this stuff, and we've sunk so much investment into these notions of this crazy technical future where we're going to have robot helpers, eternal life, and we're gonna be exploring the stars. And that's an easy notion to have, because it absolves us of all responsiblity and duty to create that stuff the hard way. Much nicer to just think we'll throw more graphics cards at all our problems because all of mankind has gone retarded of late. If this tech were to come out 20 years ago, we'd likely have a more grounded and realistic perspective of how to use it, and our learning materials and documentation for everything would be so much better that the AI wouldn't be seen as such a monumental leap forward. But this is the world we live in, where a machine that writes at a 7th grade level and aggregates all its data from public sources is seen as some kind of Einstein genius.
English
1
1
2
65
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Anthropic is warning that artificial intelligence is starting to create a new divide in society. The real gap is now between those who know how to use it effectively and those who only use it at a basic level. People who understand how to use AI for research, writing, problem-solving, learning, and productivity are gaining a major advantage in work and education. But those who only “touch” the technology risk being left behind as AI becomes part of everyday life.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
English
178
60
1.2K
85.7K