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@YouKnow_Chase

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加入时间 Ekim 2017
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YouKnow
YouKnow@YouKnow_Chase·
GGXXACPROverlay v2.3.0 Frame Meter is now in v2! It works pretty well with replay mode now, and the new freeze frame / frame step that was added earlier. There's some new frame types for techable hitstun & knock down and more! github.com/YouKnow232/ggx…
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Treehome45
Treehome45@CorazonJoestar·
@YouKnow_Chase Love this mod so much. Please consider adding Save States / Load States. It's the only thing left that would make this mod perfect.
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YouKnow
YouKnow@YouKnow_Chase·
GGXXACPROverlay v2.3.0 Frame Meter is now in v2! It works pretty well with replay mode now, and the new freeze frame / frame step that was added earlier. There's some new frame types for techable hitstun & knock down and more! github.com/YouKnow232/ggx…
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YouKnow
YouKnow@YouKnow_Chase·
@Albeiro02633306 @IHeartjustice_ I think Deadlock is actually a step towards simplifying the MOBA genre, though I agree it's still pretty complicated. Especially considering the addition of its movement mechanics.
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Albeiro
Albeiro@Albeiro02633306·
@IHeartjustice_ But why do fgs need to be symplified whilst games like deadlock are doing pretty well despite being as complex as it is?
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Iheartjustice
Iheartjustice@IHeartjustice_·
Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat. Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?" ----------------------------------------------------- Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game. That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports. This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre. Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended. Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community? Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car? - Unique and plentiful characters - a non-constrictive fighting game system - identity in the way you play and interact with the game New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible. Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad). It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult- I still deserve a big playground.
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Ryn 🏳️‍⚧️
Ryn 🏳️‍⚧️@WistfulHopes·
it's nowhere near ready for actual use, but i have a very early rollback system for granblue immediate issues are particle effects choosing not to despawn on certain moves, audio doubling up, cinematics not playing correctly, and (most critically) ui animations cause crashes
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YouKnow
YouKnow@YouKnow_Chase·
+R modding has poisoned my Steam stats this year, lol
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YouKnow
YouKnow@YouKnow_Chase·
@Garou_RayGato Install instructions are here. Do you need a translation for the hotkeys? #how-to-use" target="_blank" rel="nofollow noopener">github.com/YouKnow232/ggx…
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bar_barXII
bar_barXII@bar_barXII·
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YouKnow
YouKnow@YouKnow_Chase·
@GreatBlueTF2 I use the numpad regularly and home/end pageup/down religiously when writing code. I really couldn't deal with a keyboard layout that doesn't have those keys in a convenient spot. 60%s look like insanity to me.
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Great Blue
Great Blue@GreatBlueTF2·
Average person: "hey does anyone know where I can get a good full size keyboard" Mechanical keyboard hobbyist: "actually you want this instead, it saves desk space and you don't need those extra keys anyway"
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YouKnow
YouKnow@YouKnow_Chase·
@NvrKnwsBst00 Why kara cancel throw? It's not like you can buffer that. It's just delaying the throw stratup by a frame, but you're manually timing it at that point any way.
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Chris Baker
Chris Baker@NvrKnwsBst00·
#SF6_CViper throw loop. Look at frame meter. Throw is +28f on hit Dash is 21f that's +7f oki Throw startup is 5 with 2 active. 28f total If you dash then throw asap, it whiffs. You need to hit on frame 30. Delay at least 2f up to 5f. Kara cancel any normal to make it easier.
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2XKO News
2XKO News@2XKOIntel·
Rejoice! Training mode will have a frame bar!
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YouKnow
YouKnow@YouKnow_Chase·
Potemkin's Slide Head unblockable hitbox is now displayed in this version as well. It was an interesting special case that I missed until now. It uses a special hitbox but also checks if the opponent is grounded. So it'll never be able to hit Dizzy's fish for example.
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YouKnow
YouKnow@YouKnow_Chase·
Gotta do some work on the injector / installer, but should be ready for another release in a few.
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YouKnow
YouKnow@YouKnow_Chase·
Been putting this off, but finally got the frame meter back in v2. Had to reinvent the wheel with this text rendering since it's done in-process w/ DX9. Also got a new frame type for knock down and techable hitstun which should help show how close dropped air combos are.
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YouKnow@YouKnow_Chase

Flawless. Absolutely no bugs here, yup.

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Home Depotemkin HYPED FOR GGST 2.0
Home Depotemkin HYPED FOR GGST 2.0@HomeDepotemkin·
The fact that 2XKO lets you play characters you don't have unlocked yet in training mode needs to be a new gold standard for fighting games.
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YouKnow
YouKnow@YouKnow_Chase·
Vi's combo routing is very fun! The dash kara cancel stuff is super cool too, but probably extremely broken in its current state.
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