@megarock_exe Sadly, PoN doesn't seem to have its debug mode intact. Setting 0x1AF to $00 instantly crashes the game upon launch. $03 works great for quickly jumping onto the last visited net area though.
0x2CC-0x55F is owned chips NaviCust progs in PoN. I have yet to find the library data.
@RockmanCosmo I'm guessing you guys have modified the scratchpad to bypass this network access to make the game playable, unintentionally unlocking the full game by doing so?
@RockmanCosmo Turns out a hidden purchase verification is done when the game displays the PET Operation System loading screen. I'm guessing the game initializes with chapters unlocked, then after purchase verification, invidual chapters are locked. Would explain things.
IMPORTANT DEVELOPMENT: It appears we have PoN and LoN chapters than we thought! We've progressed to chapter 4 in PoN and chapter 2 in LoN. I will keep you posted...
@Sprites_Inc Horusaburo (bouncing drill spawner)
[Humanoid?]
[Drill Man] A SPIN on the Burrowan concept, an enemy similar to komasaburo could spawn drills that bounce across the field destroying only specific blocks. The drills are fired at different speeds so they can land on more blocks.
Right. I thought I'd do something a little... weird? For 500+ followers, that is. I'm opening the floor for ideas for Minor enemy characters for Quint's Revenge 2!
See the following Google Document for details. Post replies here.
docs.google.com/document/d/15o…
Rules also in thread.
@Sprites_Inc Burrowan
[Industrial]
[Drill Man] They function similarly to Drilluns, but after landing they slowly burrow into the ground and constantly spawn debris. They destroy blocks when the drill head is not visible anymore, which allows them to be used in puzzles.
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