Pontus Ebelin

96 posts

Pontus Ebelin

Pontus Ebelin

@_pandersson

formerly Andersson

加入时间 Ağustos 2013
438 关注78 粉丝
Pontus Ebelin 已转推
Ekta Prashnani
Ekta Prashnani@ekta_prashnani·
The 2nd workshop on Computer Vision for Videogames will be organized at CVPR 2025: this is a great venue for gaming-related research (think AI, genAI, graphics, RL, agents, HCI — with applications to videogames). There is still time to submit: sites.google.com/view/cv2-2025/ #CVPR2025
English
0
4
19
2.6K
Pontus Ebelin 已转推
Ekta Prashnani
Ekta Prashnani@ekta_prashnani·
We are hiring a Ph.D. intern (in-person at an NVIDIA, USA, office; California preferred) to work on multi-modal foundation models + agents / digital avatars. Ideal candidate is one with a track record of leading impactful research & the ability to obtain work permit in the US.
English
1
29
241
30.5K
Pontus Ebelin 已转推
ap 🦖
ap 🦖@killerooo·
The #HPG2024 student competition is live! If you're a student interested in computer graphics, we encourage you to participate and remix some classic computer graphics images! highperformancegraphics.org/2024/student-c… (credits: neural bunny by blackle, AsciiArt Teapot by Sebastien Durand-2014)
ap 🦖 tweet mediaap 🦖 tweet mediaap 🦖 tweet media
English
0
7
45
4.6K
Pontus Ebelin
Pontus Ebelin@_pandersson·
- Performance improvements for the C++ and CUDA implementations of HDR-FLIP (2x faster HDR-FLIP on CUDA) - ... and more! Implemented in collaboration with @inversepixel. We hope you'll enjoy v1.4! Let us know if you run into any issues.
English
0
0
0
119
Pontus Ebelin
Pontus Ebelin@_pandersson·
The update includes - Install using pip install . - Run FLIP in your own Python evaluation pipeline with import flip and flip.evaluate(...) - Python implementation now leverages the C++ code through pybind11
English
1
0
1
119
Pontus Ebelin
Pontus Ebelin@_pandersson·
FLIP v1.4 is out! It makes the Python implementation about 20-47x faster than before, and significantly more convenient to use. Code available at github.com/NVlabs/flip. Details in 🧵.
English
1
4
16
3.1K
Pontus Ebelin
Pontus Ebelin@_pandersson·
- Performance improvements for the C++ and CUDA implementations of HDR-ꟻLIP (2x faster HDR-ꟻLIP on CUDA) - ... and more! Implemented in collaboration with @inversepixel. We hope you'll enjoy v1.4! Let us know if you run into any issues.
English
0
0
0
47
Pontus Ebelin
Pontus Ebelin@_pandersson·
The update includes - Install using pip install . - Run ꟻLIP in your own Python evaluation pipeline with import flip and flip.evaluate(...) - Python implementation now leverages the C++ code through pybind11
English
1
0
0
46
Pontus Ebelin 已转推
Ruth Rosenholtz @RuthRosenholtz@bsky.social
Over the summer this project will likely focus on the generative AI side and need that skill set. Excited to work with @ekta_prashnani on this! Contact us if you’re interested.
Ekta Prashnani@ekta_prashnani

We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.

English
1
3
12
2K
Pontus Ebelin 已转推
Ekta Prashnani
Ekta Prashnani@ekta_prashnani·
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
English
1
13
132
27.6K
Pontus Ebelin 已转推
Eurographics Symposium on Rendering
Eurographics Symposium on Rendering@EGSympRendering·
EGSR 2024 will be at Imperial College, London, on July 3rd through 5th. See egsr2024.uk. The Call for Papers is now up, and Ruth Rosenholtz (from MIT and NVIDIA) has accepted our invitation for the first keynote. Hope to see you there!
Eurographics Symposium on Rendering tweet media
English
0
16
34
6.4K
Pontus Ebelin 已转推
Markus Kettunen
Markus Kettunen@nmkettunen·
Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7
Markus Kettunen tweet media
English
2
81
306
51.4K
Pontus Ebelin 已转推
NVIDIA AI Developer
NVIDIA AI Developer@NVIDIAAIDev·
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with @MIT, @UCSanDiego, & @UW. 🧵 1/2 nvda.ws/46H4p14
English
1
38
170
67K
Pontus Ebelin 已转推
Ruth Rosenholtz @RuthRosenholtz@bsky.social
Clarifying an earlier call: We are looking for a Ph.D. intern @ NVIDIA for research on human perception of 3D scenes. Human vision and/or graphics background with an interest in human vision. DM me if interested or have questions. Please spread the word.
English
2
17
50
18.7K
Pontus Ebelin 已转推
Ekta Prashnani
Ekta Prashnani@ekta_prashnani·
We are hiring a Ph.D. intern @ NVIDIA for research on multi-modal generative models, reinforcement learning, self-supervised representations, and 3D perception for video conferencing. If you have experience leading insightful contributions on any of these topics, DM / email me.
English
3
57
273
51.2K
Pontus Ebelin 已转推
Aaron Lefohn
Aaron Lefohn@aaronlefohn·
We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. research.nvidia.com/labs/rtr/neura…
Aaron Lefohn tweet media
English
8
105
455
54.2K
Pontus Ebelin 已转推
Aaron Lefohn
Aaron Lefohn@aaronlefohn·
NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities. Generative AI, 3D content creation, neural rendering, neural physics, and more... blogs.nvidia.com/blog/2023/05/0…
English
3
69
246
40.9K