chrootty

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chrootty

chrootty

@chrootty

Proud Indian 🇮🇳 Chrooting my life. NeoVim BTW! ARCH BTW! LLM Hater BTW :wq

加入时间 Kasım 2019
22 关注9 粉丝
chrootty
chrootty@chrootty·
Model credit Model taken from tiny rendrer repo as i needed something cool to use this setup on Model Credits to Samuel (arshlevon) Sharit github.com/ssloy/tinyrend…
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chrootty
chrootty@chrootty·
My Software rendrer from scratch is going good and I am done with Texture coordinates mapping and its feeling really good bust still got to do a lot, Its like a large ~1100 LoC of handwritten artisanal C but now i have to seriously refactor it.
chrootty@chrootty

For my Software Rendrer I finally implemented smooth shading with phong (no specular right now, still have to learn that :( ) This is so fun to get to this stage but the code has gotten messy (single C file ~1000 loc) so thinking a refactor at this stage before the cool stuff

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chrootty
chrootty@chrootty·
@regularaugust wasnt it due the MAL website hack that it got popularized in recent time
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chrootty
chrootty@chrootty·
Also right now I dont have a typical MVP pipeline everything is manually done even after rotation of mesh i rotate the normals (with respect to world origin) manually lmao, so have to refactor it, but i am afraid of just making it like opengl esque API I want it to be simple
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chrootty
chrootty@chrootty·
For my Software Rendrer I finally implemented smooth shading with phong (no specular right now, still have to learn that :( ) This is so fun to get to this stage but the code has gotten messy (single C file ~1000 loc) so thinking a refactor at this stage before the cool stuff
chrootty@chrootty

Implemented Flat shading for basic lighting and it was really simple to implement, but now for perspective correct interpolation for uv's i need to do a lot of work and learn about it more

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chrootty
chrootty@chrootty·
I finally understood how smooth shading works on my way to implement basic phong shading now
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chrootty 已转推
Jonathan Blow
Jonathan Blow@Jonathan_Blow·
The SURPRISE is: x.com/SinkingStarGam… Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday. Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.
Order of the Sinking Star@SinkingStarGame

Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮 Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩 📜 Details > orderofthesinkingstar.com/en/news/articl…

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chrootty
chrootty@chrootty·
Started working on a fun little renderer after getting inspired by @tsoding video and later got to study raterization from @pikuma's video then learnt some more stuff and wrote a tiny obj loader and currently learning about shading from haqr.eu/tinyrenderer/
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chrootty
chrootty@chrootty·
Implemented Flat shading for basic lighting and it was really simple to implement, but now for perspective correct interpolation for uv's i need to do a lot of work and learn about it more
chrootty@chrootty

Started working on a fun little renderer after getting inspired by @tsoding video and later got to study raterization from @pikuma's video then learnt some more stuff and wrote a tiny obj loader and currently learning about shading from haqr.eu/tinyrenderer/

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chrootty 已转推
kmdr
kmdr@kmdrfx·
New podcast just leaked! Featuring your favorite talking heads. Disclaimer: uhh... uhm...
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chrootty
chrootty@chrootty·
@tsoding @pikuma fun little thing its not a real time renderer I render a frame in PPM image and later use ffmpeg to convert it to video
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chrootty
chrootty@chrootty·
The model is taken from the tiny renderer repo and is created by vidarrapp.se I coundnt find a good model that is triangulated so have to use this Next step - Flat Shading - Texture Cords UV mapping
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chrootty
chrootty@chrootty·
Interesting for Russian....
chrootty tweet media
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chrootty
chrootty@chrootty·
@JaymesHanson you better have that beer bottle ready for the final episode
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chrootty
chrootty@chrootty·
Why are data centers so demonized as if there doesnt exist thousands of other environmentally dangerous industrial units
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chrootty
chrootty@chrootty·
I want to say so much but controlling myself to restrain my anger, they have made Software Dev and Open Source a joke these days, if this stupid decision turns a reality this would be so bad at so many levels that i dont want to even try to think about.
Matteo Collina@matteocollina

Bun rewrote itself from Zig to Rust. AI did most of the work. 98% of the test suite passed on the first run. The question isn't hypothetical anymore. Should we rewrite Node.js in Rust?

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(((JReuben1)))
(((JReuben1)))@jreuben1·
played arround with compile explorer godbolt.org - gripes: 1. very GCC centric, ignores Clang 2. no way to see & dump all assembly metadata at once, have to hover over line by line to see each tooltip 3. compiler options are free text - would expect checkbox list
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