Lu

3.6K posts

Lu

Lu

@lu_source

@[email protected] Creating tech and retro content General tech channel: https://t.co/xt6YCrPxjM Retro gaming & tech channel: https://t.co/obq4oalsvs

加入时间 Ağustos 2018
494 关注1.3K 粉丝
Lu 已转推
infidelity
infidelity@infidelity_nes·
Hello everyone! I'd like to announce that I'm revisiting Mega Man II from the NES, to the SNES. Only this time, I'm going to attempt to port this over as a 16-bit port. This will NOT be a copy/paste of Wily Wars from the Mega Drive. There will be 2 choices within the port, which is to play the game as either it's original 8-bit version, or the 16-bit version. The 16-bit version will include multi bg layers, parallax horizontal scrolling, my usual QOL features with the L/R/X/A buttons, and more. I'm hoping to have a true, SPC700 soundtrack to accompany the 16-bit version. That is something i'll figure out at the very end of production. As for the gfx, I may look for an artist, or I may pull gfx from Mega Man VII, or Mega Man X, to match the level themes as best as I can. I am not looking to redraw the sprites, but rather have them shaded more to utilize the extra colors that will be available. As of 3-22-26, I've spent the past week starting from scratch re-porting to the SNES, so that I can write down where every palette request, and vram request takes place. With the 16-bit version, it will be using dedicated CGRAM tables, so there won't be my usual CGRAM swap for the 16-bit version, cause that would be a nightmare. For rom hackers, I will be moving all of the Wily 1-6 level data, out of the first 6 bosses level data locations. This will give the hackers more freedom with level construction, with all 14 stages in Mega Man II. This is mostly geared towards more space for 16x16/32x32 blocks. I am also going to be redoing the OAM software sprite flicker. I've had huge success in Super C with literally eliminating software sprite flicker, and I hope to do the same for Mega Man II (just think of the first scroll in Metal Man's stage with the multiple spiked chains that fall from the ceiling) I feel all of this work, will lead me to finally developing my own custom SNES game, something I've had planned ever since December 2022. I will also have MSU1 available for this port, no longer just limited to the "Random" OST as the only MSU1 option, there will be my traditional multiple OST choices with cover art. I want to thank all of you, for taking such an interest in my work! I am very excited with this project, as of this post, I've got the game running all the way to when you select any of the 8 bosses, and their introductions play. I'm literally going through the porting process with one operation at a time, so that along my journey I can prepare when to load either 8-bit data, or 16-bit data. The rom size will still be 4MB, with Hi-ROM/FastROM. That's all the news for now. Thanks for reading, and let's see how this goes for 2026! 🙂
infidelity tweet media
English
53
142
905
26.1K
Lu 已转推
Pixel Cherry Ninja
Pixel Cherry Ninja@PixelCNinja·
Holy smokes! Check out these #MiSTerFPGA wallpapers designed by @Anime0t4ku during the 3DO core testing livestream. Chosen by viewers and created in minutes. Link to replay in reply
Pixel Cherry Ninja tweet mediaPixel Cherry Ninja tweet mediaPixel Cherry Ninja tweet mediaPixel Cherry Ninja tweet media
English
1
8
36
2.1K
Lu 已转推
Anton Gale
Anton Gale@antongale·
The new version of the Taito System SJ core for the #MiSTerFPGA has just been released. This adds support for Front Line, The Tin Star & Sea Fighter Poseidon. Support for the 8-way 'rotary' controller has also been added for The Tin Star, Front Line & Wild Western.
Anton Gale tweet media
English
2
6
35
912
Lu 已转推
Taki Udon
Taki Udon@TakiUdon_·
I just want to put this out into the universe again. If you are a homebrew game dev of a system that runs on MiSTer (GB, NES,MD, etc) with a free version or a free demo of you game, I’d love to include it in SuperStation’s Season 1 Homebrew DLC Pack. forms.gle/aAja7HEZQngaZo…
Taki Udon tweet media
English
18
83
565
23.7K
Lu 已转推
Anime0t4ku
Anime0t4ku@Anime0t4ku·
MiSTer Companion v2.7.0 is out! - New update_all configuration editor - Insert-Coin integration - New Insert-Coin ZapScript github.com/Anime0t4ku/mis…
English
4
6
14
773
Lu 已转推
Anton Gale
Anton Gale@antongale·
After over four decades lost to time, the ROMs for the 1982 Taito 'classic' Adventure Canoe have finally been dumped for the Taito System SJ. No modifications were required other than supplying a new MRA file for the core.
Anton Gale tweet media
English
4
24
116
3.3K
Lu 已转推
Ranny Snice
Ranny Snice@RannySnice·
It's been a long time but I'm finally back at it with #Zaparoo #NFC cards. Here's a preview of the approach I've been wanting to make since the beginning. #MiSTerFPGA #TapTo
English
7
9
36
1.3K
Lu 已转推
Ranny Snice
Ranny Snice@RannySnice·
G-d bless this man. I did a generic YouTube search for "MiSTer FPGA" and this video came up. In under 30 seconds he had me smiling. What a bright personality! I wish I was as happy as this man! He earned my subscription instantly! #MiSTerFPGA youtu.be/m7H4rGAXS18?si…
YouTube video
YouTube
English
9
3
42
2.8K
Lu 已转推
Anime0t4ku
Anime0t4ku@Anime0t4ku·
NFC Cassette Cover Generator v2.1.0 is out! This release adds Linux support, so you can now create NFC cassette covers on both Windows and Linux. Download it here: github.com/Anime0t4ku/NFC…
Anime0t4ku tweet media
English
0
6
21
2.6K
Lu 已转推
Anime0t4ku
Anime0t4ku@Anime0t4ku·
MiSTer Companion v2.5.0 Released!!! Added a MiSTerSettings tab that allows you to edit MiSTer.ini in Easy Mode (Presets) and Advanced Mode (Manual) github.com/Anime0t4ku/mis…
Anime0t4ku tweet mediaAnime0t4ku tweet media
English
1
6
20
5.8K
Lu 已转推
Lu 已转推
Anton Gale
Anton Gale@antongale·
'The Tin Star' running on the soon to be released updated Taito SJ Core. Almost all Taito SJ games are now supported, with the exception of KickStart Wheelie King.
Anton Gale tweet mediaAnton Gale tweet media
English
0
5
33
2.3K