zch 🦉 Skydare

45 posts

zch 🦉 Skydare banner
zch 🦉 Skydare

zch 🦉 Skydare

@zchdev

🇻🇪 Software Engineer | Working on SKYDARE, an Arcade Roguelite Platformer in Godot 🕹️

A Coruña, Spain 加入时间 Şubat 2026
79 关注50 粉丝
zch 🦉 Skydare
zch 🦉 Skydare@zchdev·
@justff777 Ooh! I didn't know about yarn. I'll check it out! Honestly I just wanted something lightweight, and being custom I can extend it in any way the game needs.
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Just For Fun | Blade of Wiz
@zchdev building your own dialogue tool is one of those 'this will take a week' tasks that takes a month but you end up with exactly what you need. the pixel art looks clean too — what made you go custom over something like Yarn Spinner?
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zch 🦉 Skydare
zch 🦉 Skydare@zchdev·
Dialogue is stored as a .txt so that the Godot file explorer scans it, and parsed. I also made a quick lang config so its more readable. Text is all placeholder for now
zch 🦉 Skydare tweet media
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tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)@tsitskidev·
added velocity effects (camera shake and edge blur) when the player is shmooving fast
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zch 🦉 Skydare 已转推
Werxzy
Werxzy@Werxzy1·
The level editor is just about done. I'll try to release it tomorrow. #pico8 #gamedev #indiedev
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zch 🦉 Skydare
zch 🦉 Skydare@zchdev·
@aw0_aj Can't remember a faster follow I've done lmao. Love how juicy it looks already
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AW0
AW0@aw0_aj·
My April Fools' contribution is.... a little peek at one thing I've been working on. More to come soon.
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Seally tales
Seally tales@ment4lfortress·
@zchdev Strange feeling that I've seen such totem in some other game...
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zch 🦉 Skydare
zch 🦉 Skydare@zchdev·
@Latiencur It might lend itself well for persistent upgrades, took a bit of inspo from Hades
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Latiencur
Latiencur@Latiencur·
@zchdev Cool! But, just te first one? I mean: 1 totem = 1 live? 🤔
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Pondside Games
Pondside Games@PondsideGames·
@zchdev Flying enemies that constantly and dynamically change their position on the arena are every player's nightmare, a very good design choice!
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zch 🦉 Skydare
zch 🦉 Skydare@zchdev·
@PortalFallGame I've thought about enabling the player to move it, but I'm not sure how to fit it in the overall design... The idea is rattling in there, though :)
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Portal Fall
Portal Fall@PortalFallGame·
@zchdev Oh I love this setup/premise. Can we move the platform or does it remain centered?
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