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@CodeRed_dev Wanting to be a game developer more than you want to develop games
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@CodeRed_dev 3. Polishing the first 10% before the other 90% even exists.
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@CodeRed_dev 4. Making your games with no thought to your audience.
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@CodeRed_dev Try to listen to everyone's advice. There's always someone who wants to tell you you're doing it wrong. If it seems to be working, just do your thing.
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@CodeRed_dev The only way you will fail is by giving up my friend keep at it
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@CodeRed_dev Refusing to finish or publish any small projects is begging for failure.
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@CodeRed_dev Not backing up your files and breaking your project 😂
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@CodeRed_dev Decide getting a Master's degree takes priority.
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@CodeRed_dev Using twitter instead of spending that time to make games
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@CodeRed_dev Rebooting your project when there is money involved... More if you did it 3 plus n+1 times!
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@CodeRed_dev Not using a debugger & instead waste tons of time by tracing bugs with logs.
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@CodeRed_dev I would say in general over scoping is fine as long as it's trimmed down... but mine is, leaving no room for criticism. (not directed towards anyone)
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@CodeRed_dev Believing making games and playing games are somehow related.
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@CodeRed_dev Watch infinite tutorials and never put your hands in the code
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@CodeRed_dev Don't wish for it to be more than you can make, especially at the beginning cause it ain't gonna be terraria on the first try.
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@CodeRed_dev I'll ignore that...
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@CodeRed_dev 2. Waste time overthinking your goals instead of spending time getting things done (I am guilty of this to an embarrassing degree)
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