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CodeRed
CodeRed@CodeRed_dev·
How to fail in gamedev : 1 Over scope Add yours!
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codapill
codapill@codapill·
@CodeRed_dev 3. Polishing the first 10% before the other 90% even exists.
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Midge Makes Games🎮
Midge Makes Games🎮@MidgeMakesGames·
@CodeRed_dev Try to listen to everyone's advice. There's always someone who wants to tell you you're doing it wrong. If it seems to be working, just do your thing.
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Gemezl
Gemezl@MrGemezl·
@CodeRed_dev 2 Don't do any marketing. A good game will sell itself
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theo
theo@theogramme_dev·
@CodeRed_dev Quit when things get complicated.
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Chuma
Chuma@ChumaPG·
@CodeRed_dev Rebooting your project when there is money involved... More if you did it 3 plus n+1 times!
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Marcin Janus
Marcin Janus@MagusRix·
@CodeRed_dev Not using a debugger & instead waste tons of time by tracing bugs with logs.
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Digi's Monkey King | Solodev
Digi's Monkey King | Solodev@DigisMonkeyKing·
@CodeRed_dev I would say in general over scoping is fine as long as it's trimmed down... but mine is, leaving no room for criticism. (not directed towards anyone)
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Simon Nordon
Simon Nordon@simon_nordon·
@CodeRed_dev Believing making games and playing games are somehow related.
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Noah
Noah@NoahWallker·
@CodeRed_dev Watch infinite tutorials and never put your hands in the code
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Finnie
Finnie@FinnSkywalker6·
@CodeRed_dev Don't wish for it to be more than you can make, especially at the beginning cause it ain't gonna be terraria on the first try.
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@ajmarraffa.bsky.social
@ajmarraffa.bsky.social@AJMarraffa·
@CodeRed_dev 2. Waste time overthinking your goals instead of spending time getting things done (I am guilty of this to an embarrassing degree)
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