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CodeRed
CodeRed@CodeRed_dev·
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CodeRed tweet media
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Lolindirlink
Lolindirlink@LolindirLink·
@CodeRed_dev And then you add a simple feature that's severely lacking from the million dollar production game and nobody notices 😅
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TeaTonicNight
TeaTonicNight@night_tonic·
@CodeRed_dev And they are correct if you price it that way. We're all on the open market and if your game doesn't have the correct price/value to it it will bomb; most people don't care who made it; they care about value the product has to them.
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PARADOGX | Cozy Puzzle Rhythm Mix on STEAM
@CodeRed_dev My game get's compared to that all the time. When I ask "what would you pay for a game like this" the first thing that comes up is playtime. And JUST because of the playtime I get valued at $3 by some playtesters ...#gamedev is hard...
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ASLPro3D
ASLPro3D@ASLPro_3D·
@CodeRed_dev Not to mention expect the same amount of staffing, support, hell... they expect us to have professional PR... Anyone who knows me, knows... there is NOTHING professional about me and my PR... yeah... so...
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Damien Jacobs 💀
Damien Jacobs 💀@demonjacobs666·
@CodeRed_dev shaming corporations by comparing their AAA games to one-man programmers who create gaming masterpieces
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reverent_lapwing
reverent_lapwing@lapwing37082·
@CodeRed_dev You should compare. Indie game dev is about choosing the right things to cut and making the right "effort to returns" choices. For example, some art styles will compare well even when it's you vs 100-person team. Other styles...
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Dante
Dante@neloangelo76·
@CodeRed_dev To be fair, a lot of indie devs do it to themselves when they market their game as "souls like" or other shameless comparisons which show that they don't have confidence in their idea. I don't like when either side does this. Is the art not able to be its unique, separate thing?
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bitkovin dev
bitkovin dev@bitkovin_dev·
@CodeRed_dev You used bought assets to develop your game? Let me complain about you not having money
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Gallolón
Gallolón@Gallo463·
@CodeRed_dev No, nobody want to be a David fighting against Goliath in a fair battle.
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Ragical the Unhallowed Knight ඞ
@CodeRed_dev Joke's on him though, Indie games haven been know to wipe the floor with big publishers. Innovation always comes from indies. Used to come from modders, but with the big guys locking down their engines, making it as hard as possible to properly mod. Indies took over!
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Jay
Jay@Jay15851610·
@CodeRed_dev Every game gets compared to every other game though. I'd be happy someone considered it enough to bother comparing it at all
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