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@CodeRed_dev I was under the impression every game ran under this principle
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@CodeRed_dev I'm not ashamed of becoming an else if statement gremlin as long as i don't stop developing.

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@CodeRed_dev It's a good reminder that consumers aren't playing for your code, it's just a means to an end.
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@CodeRed_dev I really hope nobody ever takes a close look at Eve of Calamity's alchemy system...
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@CodeRed_dev One of the few reasons why I am still bit shy on focusing on game dev.
Now you might suggest why not co-operate with someone who can code. That's reason two: having to talk to people.
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@CodeRed_dev Once I finish a game, I do not want to look at its code ever again, it's complete horror.
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@CodeRed_dev Not even that we just use GPT..
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@CodeRed_dev don't abuse if/else. it's perfect decision for... me т-т
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@CodeRed_dev "Do not cite the derp coding to me; I was there when Eamon was written!" DDD said calmly.
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@CodeRed_dev I know this is a meme, but unless you are going with branchless, there is nothing wrong with having long if/else chains or switches.
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@CodeRed_dev Don't you dare telling me he even used FOR loops.
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@CodeRed_dev HAH! code! pfft! hahah! imagine: coding! what a funny joke, mr game dev. any who. back to doing weird, esoteric stuff in wolf RPG editor with things that feel like coding, but aren't.
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@CodeRed_dev what should it be? switch statements? serious question.
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