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@CodeRed_dev true, but it doesn't have anything to do with C# it's just a fact.
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@CodeRed_dev Arrays in C# never made sense. They're heap allocated but can't grow. I consider them a legacy before generics showed up.
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@CodeRed_dev Array is good for Static data, and List is good for Dynamic each one has its own best scenarios.
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@CodeRed_dev I have slowly transitioned to using Lists almost every where
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@CodeRed_dev Lists are easier to deal with most of the time
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@CodeRed_dev This sounds like:
Porshe 911 > Cat bulldozer
Both have its pros and cons, you choose it depending on the context
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@CodeRed_dev Bro your L1 cache... it's starving...........
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@CodeRed_dev But why? I’m not like a super beginner but I always just use arrays because that’s what I know. What’s a list?
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@CodeRed_dev I looove using arrays and casting them to a list temporarily to add, remove, etc..
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@CodeRed_dev Lists are useful, I do like to use arrays when I need performance boosts though. Especially in tightly controlled environments.
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@CodeRed_dev I don't think I've ever used an array in my game
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