Underlying Reaper

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Underlying Reaper

Underlying Reaper

@UnderlyReaper

SWE and an Indie Game Developer | Founder of Arsh Softworks | Building Where the Wind Goes, a narrative-driven Bush Flight Sim

Pakistan / Kuwait Katılım Eylül 2024
38 Takip Edilen86 Takipçiler
Underlying Reaper
Underlying Reaper@UnderlyReaper·
I'm working on an upcoming game, and I think I finally nailed the look of it. Any suggestions?
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
Been a long time since I posted here. Gonna try to be more active from now on and share about a project I'm working on.
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Walaber
Walaber@walaber·
Will you wishlist Replicube? “Signs point to yes”
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
@Icehelmet Depends but personally I would pick 4 because then I can do creepy stuff with his eyes
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Icehelm
Icehelm@Icehelmet·
Which one do you like the most?
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CodeRed
CodeRed@CodeRed_dev·
12k let's goooo!
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CodeRed
CodeRed@CodeRed_dev·
How gamedevs react to Errors vs Warnings.
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
The trailer of my upcoming game House of Haunting Memories releasing in June!
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
Tried re creating a edit I saw on the internet for my game. House of Haunting Memories DEMO is in early access for a limited time! Check the pinned post on profile to get it. #indiedev #IndieGameDev #indiegames
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voxray
voxray@voxraygames·
how it started how it’s going
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
I'm creating a intro scene for one of the levels and created this, Looks epic in my opinion.
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
@devsanddorks Working on House of Haunting Memories where you play as Josh a man trying to escape his troubled past. You move to a isolated town for a fresh start. But as the nights grow darker, so does your mind with paranoia and guilt consuming you. check pinned post to get the Early Access
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Underlying Reaper
Underlying Reaper@UnderlyReaper·
@whoatsnew What is that white stuff outside? It makes it look really bad. You should confine the camera if you don't plan on expanding the map from there. Others then that visuals and atmosphere are good
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