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Gabo
Gabo@GaboIsleno·
I just made two improvements First, I replaced collision wall entities with an int grid (int[][]), avoiding collision checks against solid objects every frame. Second, I updated the level renderer to support animated tiles like water here #java #libgdx #gamedev #indiedev
GIF
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Gabo
Gabo@GaboIsleno·
@CodeRed_dev I'm trying to make a final fantasy clone in java 😀
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