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@GaboIsleno

Indie game developer 🇦🇷

Rosario, Argentina Katılım Haziran 2017
547 Takip Edilen322 Takipçiler
Gabo
Gabo@GaboIsleno·
@SiliconForested Thanks friend! Its only a small prototype but a huge challenge for me😁
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Chris Kearney
Chris Kearney@SiliconForested·
@GaboIsleno Hello fellow Java game dev! I love the aesthetic to your game Earthbound 0 and early Final Fantasy vibes 💯 Believe it or not I wrote my game in pure Java + Swing
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Gabo
Gabo@GaboIsleno·
Today I updated the spells to have a target property, like enemy, partner or any... like here using healing #java #libgdx #gamedev #indiedev
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Gabo
Gabo@GaboIsleno·
@Inhumanity_arts Hello friend! Basically its a state machine pattern with an event bus. Every action emit events (unit selected, item selected, spell selected, etc...) and the state machine listen and react according to those events.
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Gabo
Gabo@GaboIsleno·
@CodeRed_dev I'm trying to make a final fantasy clone in java 😀
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Gabo
Gabo@GaboIsleno·
I just made two improvements First, I replaced collision wall entities with an int grid (int[][]), avoiding collision checks against solid objects every frame. Second, I updated the level renderer to support animated tiles like water here #java #libgdx #gamedev #indiedev
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Gabo
Gabo@GaboIsleno·
I've been adding a few map areas to play around and test things. I also refactored the item system to read from json files and have less hard-coded game logic. #libgdx #gamedev #indiedev #java
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Gabo
Gabo@GaboIsleno·
@r1kgames may I ask what engine or library did you use ? Looks great!
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r1kGAMES
r1kGAMES@r1kgames·
We felt the most fun part of leveling up is learning new skills, but since doing that every level would be a lot, we added the trait system. Almost every other level you’ll get to pick a trait that gives a small bonus… (cont.) #rpg #jrpg #indiegame #retrogaming #gamedev
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Gabo
Gabo@GaboIsleno·
@obuchilab B is better for eyes, less saturated
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Timeproof Games
Timeproof Games@timeproofgames·
Max Payne (GBA, Möbius Entertainment, 2003)
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Gabo
Gabo@GaboIsleno·
Implementing Frustum Culling to optimize world rendering. Only drawing tiles inside the viewport to save on draw calls. It's not something that change the game but it's very interesting learn these kind of techniques. #libgdx #gamedev #indiedev #java
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Gabo
Gabo@GaboIsleno·
I updated inventory menu to show more details. Equipping weapons and using items. #indiedev #libgdx #gamedev
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Gabo@GaboIsleno·
@mwaayk Happy birthday!
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Gabo
Gabo@GaboIsleno·
@Miyama_Mariru OMG, that amount of animations is insane
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莉琉( まりる / Mariru )
莉琉( まりる / Mariru )@Miyama_Mariru·
RPGモード、HPが低いとたまに金の代わりに回復を落とすようにしました(あんまアテにはならない程度 #朱漸_Shuzen #indiedev
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