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@RodargDev To be released in the near future . We almost have all the data needed! Just need to finish the analysis for a few metrics.
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I wouldn't call it a blog post. It is more of a technical manual with some example data. Just wrapped up a playtest with 70 people on various hardware until we finally crashed the server.
There is a lot of context such as "minigame server" vs "exploration mode SMP". We believe that a 3 vCore + 8 GB server can sustain 6-8 players. A Ryzen 7950x with 12 GB RAM server, we were able to push 70 players but TPS degraded until the server crashed (~45 minutes).
I think we will defintiely see 200 player minigames such as Mega Walls or Super Sky Wars. While vanilla SMP is going to require some beefy hardware to push 100 players in a single SMP.
We are continuing our effort to improve stability and further add performance optimizations to get those big anarchy servers.
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@slikey @RodargDev Ouch
Even if it’s not a one-to-one comparison, the player/resources ratio, and therefore player/performance and player/cost, looks significantly worse than an equivalent “classic” Minecraft Spigot server.
It’s surprising, but also understandable given the scope and features 1/2
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@slikey @RodargDev Hytale is aiming for.
That said, it’s definitely going to complicate things for networks that want to target large player counts, or run many concurrent game modes and servers.
2/2
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