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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Modular environment design is key to creating visually consistent game worlds w/minimal set of assets. Model, UV, texture, export/import few assets that snap together on grid & used together to create rooms, floors, buildings. Then re-use in ways to create larger environments.
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Wukerplank
Wukerplank@wukerplank·
@GameLevelDesign I'm experimenting with this. I get this z-fighting at the corners. Is it typical to just cover that up with corner pieces? I saw some assets don't have faces at the ends. Others angle the them. Not sure what is the best way to move forward.
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