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TaskUnitFreedom
TaskUnitFreedom@TaskUnitFreedom·
Agree. The Sweet Spot mechanic necro'd from BF1 shouldn't of made it into BF6. Add sniper flinch back from BF4. It's mind blowing how you can shoot AR/LMG's down range to snipers, hit them w/ rounds and they're still able to "stay on target" and able to hit you w/o being suppressed or flinched while you're moving around shooting them. L115 and Mini Scout are "hit scan" weapons just like the Rorsch Mk-4 Rail Gun in BF2042. It's so easy to hit headshots w/ them. Plus, there's a current headshot hit box "bug" on the range targets where if you shoot the upper most corners of the target, it registers as a headshot. That's wild. Unintended bigger headshot hit box.
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edy
edy@iEdyy·
Hard to ask for good changes since new players think it will ruin the fun for them. Sweet spot should either be nerfed to 90-95dmg max to retain the 2-shot kill in redsec or removed entirely. Sniper flinch if headshotted while using a high-powered scope should throw my aim off significantly. Improve the effectiveness of the long range ammo so that snipers in general can have slower velocities (to remove that "hitscan" feel) and still retain the long range potential. And last but not least: make new snipers NOT BE A DIRECT DOWNGRADE TO AN EXISTING ONE 😓
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