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@UnityCodeMonkey The rotation direction is fine, you just need to apply a limiter so they don't rotate too far. #WhereWereGoingWeDontNeedRoads
GIF
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@UnityCodeMonkey Well it wasn't, but it is now. Everyone tries to warn of reinventing the wheel because they are scared of this exact thing: innovation.
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@UnityCodeMonkey Clearly this car can move sideways as well as forward and backward
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@UnityCodeMonkey The Cat...
@@<< James Bond would love it...
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@UnityCodeMonkey I hope my wheels will spin at least like this someday
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@UnityCodeMonkey exactly :D
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@UnityCodeMonkey If the car moves, then yes. If it doesn't move, no.
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@UnityCodeMonkey Hey, you just told them to spin, not on which axis 🤣
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@UnityCodeMonkey Oh yes. Please can we talk about unitys wheelcolliders. What a pain in the butt! I stopped trying and using raycast instead. Works as good !!
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@UnityCodeMonkey Let me guess made in blender and ported over to really anything else
That tool could be so much better if they would adopt more of the standards seen in every other tool
don't get angry at me for saying it I didn't say Blender was bad just that its stubbornness holds it back
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@UnityCodeMonkey Yeah, typical error when people apply angular velocity to wrong axes. First component will rotate around X axis so it's actually roll and not "rotating forward/backward."
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@UnityCodeMonkey dont see what is tricky about it, you just did it wrong.
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