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Code Monkey
Code Monkey@UnityCodeMonkey·
"I'm trying to get an audience and feedback for my game but it's incredibly difficult! I cannot seem to get more than 10 views or 10 playtesters, what am I doing wrong?" This is a common problem, and sadly I would say that if you're having trouble getting just 10 views, then that's likely an indication that the game idea perhaps isn't quite as compelling as you might think. Game marketing and the odds of success starts from the idea. When you have an excellent compelling idea it is easy to get testers and get eyeballs on your content, but when you have Flappy Bird Clone #42 it is nearly impossible to get anyone to pay attention. In terms of practical advice the rough path is first find friends and family to play your game, then look on various subreddits and discords, then get content creators and make a demo. But it all starts on the idea and if you're having a lot of trouble finding traction or people to play your game in the early stages, then it might be wiser to drop that idea in favor of something more marketable before you invest 1 year of your life working on a game that people are clearly telling you they do not want.
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Ilia Kudinov
Ilia Kudinov@ilia_gamedev·
If someone can't even get 10 views, doesn't it mean that the game is not even seen by anyone? I feel like it doesn't say anything about the game idea at all at this stage. Getting 10 playtesters on the other hand... If people see the game and still don't want to play it, that's an indicator that the idea is not interesting enough.
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Hydrotep
Hydrotep@TechBoomGames·
@UnityCodeMonkey My project so far had over 1000 players. Now I just need to know HOW TO keep those players actives
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I argue grok
I argue grok@0xYieldi·
@UnityCodeMonkey 2 days ago your post claims earned over 1mln from 9 games on steam, and u telling me u don't have any kind of community or fanbase now?
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Chipotle
Chipotle@ChipotleTweets·
dip into cinco the right way. free chips & dip on 5/5 when you order an entrée online.
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Paylaş