
"I'm trying to get an audience and feedback for my game but it's incredibly difficult! I cannot seem to get more than 10 views or 10 playtesters, what am I doing wrong?"
This is a common problem, and sadly I would say that if you're having trouble getting just 10 views, then that's likely an indication that the game idea perhaps isn't quite as compelling as you might think.
Game marketing and the odds of success starts from the idea. When you have an excellent compelling idea it is easy to get testers and get eyeballs on your content, but when you have Flappy Bird Clone #42 it is nearly impossible to get anyone to pay attention.
In terms of practical advice the rough path is first find friends and family to play your game, then look on various subreddits and discords, then get content creators and make a demo.
But it all starts on the idea and if you're having a lot of trouble finding traction or people to play your game in the early stages, then it might be wiser to drop that idea in favor of something more marketable before you invest 1 year of your life working on a game that people are clearly telling you they do not want.

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