
DVLP
807 posts








Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.





















Tunnel jet fans are simple but cool! They were supposed to be a nice-to-have feature, added later but with AI, the temptation to make a procedural generator won. It's the first almost only vibe coded module that landed in my 3D browser game in the real world, using Three.js




🔥 WOW THE FIRST PAYING PLAYER IS HERE!!!😮 It was me, but it means that everything is now deployed and Early Access is LIVE🚀 You can play for FREE and see a few square kilometers. After driving for a while you'll see a payment popup to get Infinite mode. Use code THERESNOFREELAUNCH for 20% off and endless exploration for just $1.59/mo. If you drive long enough that's literally cheaper than the raw elevation data required as I'm processing tens of terabytes of DEM data, hosting the tiles, and bypassing the expensive providers. This is the moment to become a founding player and help fund the research on algorithmically building real-world intersections (still an open problem even at universities). As you’ll see, some are still messy - just press J to jump the car over them for now😅 It’s HOP Earth after all. hop.earth #gamedev #indiedev #webgl #indiegame #racing


