
I’m making The X-Files, except it’s a first-person horror game based on real Project Blue Book cases.
Epygraph Studio
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@EpygraphStudio
Small label, big intent. We build RPGs where ancient mysteries meet modern storytelling 🇦🇷 🧭 Project Ariadne: https://t.co/KcvuxFjIwF

I’m making The X-Files, except it’s a first-person horror game based on real Project Blue Book cases.





The ancient Egyptian secret hiding in plain sight If you look closely at ancient wall carvings you might wonder why certain figures are absolutely gigantic while others look incredibly tiny. This captivating stone relief perfectly illustrates that size was always an intentional choice and never just a random artistic decision. Ancient sculptors brilliantly used physical scale to clearly show hierarchy raw power and divine status making the gods tower directly over ordinary humans or even powerful kings. By designing the scene this way they instantly communicated who held the ultimate authority in the universe.


The Sumerians (first civilisation) had Knowledge we still can't fully explain. Yet we ignore were they said they got it from👽

I’m making The X-Files, except it’s a first-person horror game based on real Project Blue Book cases.





We're making a Resident Evil like game, except it has a psychological-horror story like Silent Hill and the main characters are former rockstars.

This week in Project Ariadne: our first pass at enemy Behavior Trees. Patrol, detect, chase, search. Super alpha, but the foundation is in. #ScreenshotSaturday #IndieDev #GameDev








