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15 posts


@M5eagleX @dou_jinshi @JundaFPS It's quite subjective, depends on how you play, what other games you've played before, whether you care more about flicking to a target or tracking a target.
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@BattlefieldComm when can i get my kts100???? its complete but still locked
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Lock-Guided Missile Disabled for IFV.
We've temporarily disabled the Lock-Guided Missile (MR Missile) for the Infantry Fighting Vehicle as we work to address inconsistencies witnessed with this vehicle's countermeasures.
This change is live and will apply from your next match onward.
We're aiming to have this issue resolved in an update next week.
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So basically, after doing a perfect 360 with Kovaak’s tool and having zero error in momentum, the aim is still way off when start shooting. This needs to be fixed immediately and should be a high priority. Credit to @dashhPC
Dev: @_jjju_ @DRUNKKZ3 @tiggr_ @EA_DICE @deltadreamgames
Abdullah@lql_00
There is a serious problem with how recoil interacts with mouse input in Battlefield 6. The following video shows some tests that prove BF4 and BFV had no such issues. Recoil never interferes with your input and it stays consistent throughout the entire recoil pattern. However in BF6 the recoil causes massive aim drift where mouse input is repeatedly overriden or delayed every time you fire. This is not just recoil. This issue makes precise tracking almost impossible, depending on the recoil of the gun. Credit to @2ndAugustino for testing and providing the footage @tiggr_ @DRUNKKZ3 @_jjju_
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@HuansinnR6 @YEETPOSTING @DavidKokunoure @Lethal_MH @EndersFPS @tiggr_ CS definitely does have bloom :)
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Why Your Aim Feels Bad in #Battlefield6
@tiggr_ @DRUNKKZ3 please remove this recoil / aim interaction. You should be able to aim without feeling like the recoil is overriding / hindering your input.
Watch here: youtu.be/jIm8WGMA5dk

YouTube
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@Phractals @Rettz77 @lql_00 @IsolatedHQ @dashhPC @_jjju_ @tiggr_ @EA_DICE I do, maybe you haven't red my other individual replies after this.
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