dashh
570 posts





There is a serious problem with how recoil interacts with mouse input in Battlefield 6. The following video shows some tests that prove BF4 and BFV had no such issues. Recoil never interferes with your input and it stays consistent throughout the entire recoil pattern. However in BF6 the recoil causes massive aim drift where mouse input is repeatedly overriden or delayed every time you fire. This is not just recoil. This issue makes precise tracking almost impossible, depending on the recoil of the gun. Credit to @2ndAugustino for testing and providing the footage @tiggr_ @DRUNKKZ3 @_jjju_











@HusKerrs It's like 1.25x & above have step increases of EOMM (bounce, bloom, inconsistent input, etc) then at 1.00x. At 1.50 it's worst than 1.25x. At 2.00x worst then 1.50x, etc. Did you change GstInput.Scheme_Sensitivity from 1.000000 to 0.000000? There are several of them.





