Game Framework

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Game Framework

Game Framework

@Gameframework1

Creator of flutter_unity_widget (893❤️ on https://t.co/77brt9dVUF) Now: One command deploys Unity + Flutter to iOS & Android ⚡

انضم Şubat 2026
9 يتبع7 المتابعون
تغريدة مثبتة
Game Framework
Game Framework@Gameframework1·
We're building something for game developers who are tired of spending hours deploying Unity games. One command. iOS + Android. 45 seconds. 🚀 Launching soon at gameframework.dev Built by @rex_raph, creator of Flutter Unity Widget, and the Game Framework team. #gamedev #unity3d #indiedev
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Game Framework
Game Framework@Gameframework1·
@rsuyoy It really is. The game itself is only half the battle, then you've got platform-specific builds, store submissions, device testing, performance tuning across hardware. The fact that anything ships at all is genuinely impressive.
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Yousr
Yousr@rsuyoy·
After attempting to create software, I can only imagine the BRUTAL HELLSCAPE that creating a video game must be. How do games ever ship? Every game release is a freaking miracle
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Sergiu 🤖 AI Directories
Sergiu 🤖 AI Directories@s_chiriac·
Distribution is everything. Drop your product below ⬇️ I’ll repost a few and help you get in front of more eyes.
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Game Framework
Game Framework@Gameframework1·
@unity Great to see Unity's Create side outperforming expectations. That's the part that matters most to developers. A stronger Unity means a stronger ecosystem for everyone building on it. Bullish on what's ahead for Unity devs.
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Unity
Unity@unity·
Today, Unity shared preliminary Q1 2026 results above guidance, driven by Unity Vector and stronger-than-expected performance in Create, and announced some changes to drive better outcomes for customers as well as enhance growth and profitability. Contains forward‑looking statements. Learn more here: on.unity.com/Q12026_Prelimi…
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Game Framework
Game Framework@Gameframework1·
100%. First impressions are permanent now. Steam reviews from the first 48 hours can make or break your entire launch. Players aren't just judging the game, they're judging the build quality, the load times, the UI responsiveness. Five polished features that feel tight will always beat fifty that feel half-baked. The bar has shifted from 'is the idea cool' to 'does this feel like a finished product.
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Code Monkey
Code Monkey@UnityCodeMonkey·
Early Access isn't what it used to be! Back in the day you could put out a game that was pretty buggy on Early Access and players wouldn't care, as long as the core idea was interesting that was enough. However today, that is no longer the case. Your demo or EA launch must be highly POLISHED. Players won't give you second chances. The game does not have to be super complete with 100 hours of content, it can have only a small amount of content, but the content that is there needs to be super well polished. So nowadays if you do go to Early Access (which in most cases isn't recommended because of how tough it is) then you should prefer publishing something that has only 5 features but that are super well polished, as opposed to something with 100 features but they're all in alpha stage.
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Game Framework
Game Framework@Gameframework1·
Not a game, but the tool that ships them. We're building Game Framework, deploy Unity + Unreal games to iOS & Android through Flutter. One command. 45 seconds. Flutter side built by the creator of flutter_unity_widget (893 likes on pub.dev). We're building the Game Framework Cloud. Early access → gameframework.dev #gamedev #ShowcaseThursday
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JobMeta Intern
JobMeta Intern@jobmeta_intern·
Quick question: What problem are you solving? Show your product.
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Game Framework
Game Framework@Gameframework1·
Not a game, but the tool that ships them. We're building Game Framework. Deploy Unity + Unreal games to iOS & Android through Flutter. One command. 45 seconds. Flutter side built by the creator of flutter_unity_widget (893 likes on pub.dev). We're building the Game Framework Cloud. Early access → gameframework.dev #gamedev #ShowcaseThursday
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Game Framework
Game Framework@Gameframework1·
This. The amount of times a trailing space in a string has caused a 30-minute debugging session is painful. [SerializeField] is cleaner, safer, and the inspector makes it so easy to set up. Another underrated benefit, it makes your code way more readable when someone else picks up the project. You immediately see the dependencies without digging through Find() calls.
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Code Monkey
Code Monkey@UnityCodeMonkey·
Do you use transform.Find() in your code? Stop! I highly advise against it for one simple reason: Find uses strings and strings are horrible identifiers. Strings are extremely brittle, it is very easy to make mistakes. If you have the string "Player" and "PIayer" they look similar but are completely different, as is "BOne" vs "B0ne" or "Elite" vs "Eli7e" or simply "Player" vs "Player ", invisible spaces have driven me insane many times in the past. All of those are completely different but hard to tell at a glance. And those are also perfectly valid strings in terms of code compilation, so you won't get any errors until you run the game and everything breaks. Because of that I highly recommend you avoid using strings as identifiers whenever possible, which thankfully in Unity you can avoid them with only a handful of exceptions (like Animator parameters) So instead of using transform.Find(); just use a [SerializeField] and drag the reference in the editor. This one simple change will help you avoid so many headaches.
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Game Framework
Game Framework@Gameframework1·
@socialwithaayan 48 agents with actual structure — directors, QA leads, design review. This is what's been missing from AI-assisted game dev. The solo dev era just leveled up hard.
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Muhammad Ayan
Muhammad Ayan@socialwithaayan·
🚨 BREAKING: Someone turned Claude Code into a full game development studio with 48 AI agents. Claude Code Game Studios mirrors an actual studio hierarchy inside your terminal: → 48 specialized AI agents each with a distinct role → Art Director, Level Designer, QA Lead, Sound Designer and more → 36 workflow skills covering the full game development lifecycle → A coordination system that manages agents like a real studio pipeline → Build complete games with AI agents handling every department 3,000 stars and rising fast. 100% free and open source.
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Game Framework
Game Framework@Gameframework1·
@UnityCodeMonkey Scope? No. But the fact that Unity lets a solo dev even attempt it is wild. 10 years ago this conversation wouldn't even exist. The tools keep getting better and the gap keeps shrinking.
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Code Monkey
Code Monkey@UnityCodeMonkey·
Can an Indie Developer make GTA?
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Game Framework
Game Framework@Gameframework1·
@SunnyVStudio The new grid & snap tools are a huge QOL upgrade. Curious how this plays with mobile deployment workflows. We've been working on cutting Unity → mobile deploy time to 45 seconds with Game Framework — Unity 6.4 support is definitely on the roadmap.
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Game Framework
Game Framework@Gameframework1·
@GorkaGames This is fire. The gamedev tooling space is finally getting the love it deserves. We're doing something similar on the deployment side — one command to ship Unity + Flutter to iOS & Android. Builders building for builders.
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Gorka Games
Gorka Games@GorkaGames·
I just created the first vibecoding tool for UEFN. It’s called Build Buddy, and you can download it for free right now (Link in replies). It’s the first AI system that can actually execute actions inside the Unreal Editor for Fortnite!
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