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Fran
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Fran أُعيد تغريده

⚠️ UPDATE ⚠️
We can confirm that Sony The ColleXion headphones will include Active Noise Cancellation (ANC)
It will also be available in White color ⚪️
x.com/billbil_kun/st…

billbil-kun@billbil_kun
🚨 EXCLUSIVE 🚨 Meet Sony’s next premium headphones 🎧 Sony The ColleXion Until today, only trademark filings existed with zero leaks We’ve got now the first real details We reveal: 🎨 Colors 💶 EU price 📅 Release date + A new color for WH-1000XM6 dealabs.com/magazine/sony-…
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Fran أُعيد تغريده

¡Sorteamos una copia de Tomodachi Life: Una vida de ensueño para Nintendo Switch!
1⃣ Síguenos a @Nintenderos aquí en X y a @ofertasjuegoses en sus canales de Telegram de ofertas Nintendo: ojueg.es/OJNintendoEs
2⃣ RT aquí
¡Suerte! - nintenderos.com/2026/04/sortea…

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Fran أُعيد تغريده

Hiroki Totoki, CEO de Sony, se pone serio: 'PlayStation debería ser la mejor plataforma en la que jugar'
areajugones.sport.es/videojuegos/hi…
#PS4 #PS5

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Fran أُعيد تغريده
Fran أُعيد تغريده

COMPETITION!
We have extremely rare copy of Whats Shenmue to giveaway!
To Enter:
✅ Follow the Dojo
✅ Retweet/share
✅ Like
✅ Reply using #LetsGetShenmue4
Entries close April 7th . Winner announced by April 10th!
Open WORLDWIDE! 🌏

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Fran أُعيد تغريده

Hey @SEGA @SEGA_OFFICIAL
The demand is REAL!
2 years later, we're louder than ever!
Now's the time!
Give us Shenmue 4!
@YSNET_Inc @RGGStudio @ININ_Games @505_Games @EpicPublishing @CedricBiscay @nvidia
#LetsGetShenmue4

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Fran أُعيد تغريده

⚠️ SORTEO ⚠️
¡Últimas horas para llevarte una de las dos copias de #LifeIsStrangeReunion para #PS5!
✅ Haz FAV y RT
✅Comenta con el hashtag #CarrefourConLifeIsStrange
✅Participa tantas veces como quieras con amigos diferentes
🍀 SUERTE
Bases acortar.link/vAAKvp

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Fran أُعيد تغريده

Finally the wait is over. Joe Musashi is ready battle classic SEGA Villains - Majima, the mad dog of Shimano from the Yakuza/Like a Dragon series; Dr. Eggman, the evil genius from the Sonic the Hedgehog series; and Death Adder, the ruthless giant from Golden Axe. Download the SEGA Villains DLC today!
We are also releasing a patch, including quality of life updates and a new hard mode.
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Fran أُعيد تغريده

Sony estaría desarrollando una tecnología similar al Smart Delivery de Xbox llamada "PlayStation Play Go", para PS6 y la nueva portátil, según Moore's Law Is Dead.
ixbt.games/en/news/2026/0…
Imagen crada por @TCMF2
#PS6

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Fran أُعيد تغريده

Celebrate 30 years of Resident Evil by unlocking unique PlayStation avatars inspired by iconic characters
How to claim them: play.st/4tgWIJI

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Fran أُعيد تغريده
Fran أُعيد تغريده
Fran أُعيد تغريده

Fran أُعيد تغريده

@asha_shar @Xbox @AshaSharma Supporting veteran Xbox players matters. I’m 18+ years on Xbox, clean record, permanently banned over regional purchases (GT: Othingnet). CEC Europe sent my case to legal advisors. I’ve offered to remove licenses and accept fair sanction. Could your team review?

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Today I begin my role as CEO of @Xbox.
Here are my three commitments:
1/ GREAT games
2/ Return of @Xbox
3/ Future of play
blogs.microsoft.com/blog/2026/02/2…
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Fran أُعيد تغريده

😂 Lo de los aficionados japoneses es otro nivel...
🪖 Sí, es lo que estáis viendo, ¡¡¡es un CASCO de obra con un MOTOR HONDA!!!
🙌 Muy, muy currado, la verdad
#F1 #JapaneseGP
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Fran أُعيد تغريده

Es un honor para nosotros que #DOOM The Dark Ages esté nominado en estas categorías de los @GemAwardsInfo 🔥
¡Gracias a todos por vuestro apoyo y hacer esto posible! 🫰
GEM Awards 💎 8 de abril en Madrid@GemAwardsInfo
🏆GEM AWARDS: NOMINEE / NOMINADO🏆 Massive congratulations to @bethesda & @idSoftware ! #DoomTheDarkAges is officially nominated at the #GEMAwards ¡Muchísimas felicidades a @bethesda_ESP ! Doom: The Dark Ages está oficialmente nominado en GEM Awards 🗳️ Vote for your favorites now / ¡Vota ya a tus favoritos!: gem-awards.com
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Fran أُعيد تغريده

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates).
It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design.
Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K.
Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases).
One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny.
My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop.
The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3).
Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend.
On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours.
PlayStation and Bungie are at a crossroads here. They can:
1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves.
2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak.
Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility.
I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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