Moonwatch
20 posts

Moonwatch
@_M00NWATCH_
Aspiring Game Dev. Also like to make videos. YT: https://t.co/4tmjugc1SP Itch: https://t.co/quYImy5aXd
انضم Ağustos 2024
43 يتبع10 المتابعون

@_M00NWATCH_ I’m not reading triangles, it’s just that because my code is actually generating all the game objects at runtime (I’m not doing any modelling here, i add a “room”,the code generates the objects) so it’s also able to change the objects tag based on material applied
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Tagging materials with what theyre supposed to be made of is now a thing
In unity, a material only has data about how it looks, not what its made of
My materials do, and is automatically tagging the objects that use it, so the game knows "this is wood, play wood foot sounds"
Mab - Working on ETOS@Mab_Devv
@hobbenhood Haven’t done yet but yea tagging different materials with what they’re supposed to be made of (wood, metal, concrete, etc) will be a thing That way I can do accurate footstep sounds among other things (wooden props will be destructible, metallic objects are grappling points etc)
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Made a small little game for the Halloween season. Thoughts/criticisms would be much appreciated. m00nwatch.itch.io/grinners
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@spectraimsim Good work. Its always satisfying to implement a feature thats really small that just adds so much to the experience.
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Previously Mentioned that I am working on a vampire game. Here is the first level I am working on if anyone would like to give it a try. Do want to make note that some of the audio is placeholder, I am just using it to establish the vibe I am going for. m00nwatch.itch.io/grinners
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I never really use this account, so let me just shill my Youtube Channel. Just made a video on Thief 4, Go check it. youtube.com/watch?v=5rHJ2V…

YouTube
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@the_icy_goose That looks incredible mate. I would say it was absolutely worth the time. How'd you do it?
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@_M00NWATCH_ Yup, these are screenshots taken straight from Blender
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@TafferKing451 Saving is a daunting task that I have been putting of for a while. But I'll take this tweet as a sign to start going at it. How would you recommend going about it?
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One of the biggest criticisms we got when we launched was the lack of quicksaves, and boy - it was challenging to add them. Everything from mid-air projectiles, AI detection data, sound info, fire propagation, conversations, scripting - has to be saved.
We did it, though.
Josh Sawyer@jesawyer
Manual save games were a mistake.
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