FrogmanDev

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FrogmanDev

FrogmanDev

@FrogmanDev

GameDev / Artist / Technologist • Architectural background • Chasing low poly vibes • Developing DEEP STATE - Wishlist on Steam 👽👇

Katılım Eylül 2022
1.2K Takip Edilen23.1K Takipçiler
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FrogmanDev
FrogmanDev@FrogmanDev·
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FrogmanDev
FrogmanDev@FrogmanDev·
Hazmat goons ☣️ Haven't decided on the color scheme yet
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FrogmanDev@FrogmanDev·
@PerfectionNV Not that I want to make public just yet. We're still working on this with essentially zero budget so most of the team is part-time and schedules fluctuate, makes timelines really hard to lockdown accurately 🥲
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Eliot Ballade
Eliot Ballade@PerfectionNV·
@FrogmanDev Any ideas on a projected release timeframe? I cannot wait for your game 🙏🏻
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FrogmanDev
FrogmanDev@FrogmanDev·
frogmobile
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Neurostate
Neurostate@neurostategame·
Meet the Paleweaver. He's a little upset about being born an upside-down flesh tree that has to walk on his hands. He vents his frustration by jumping on the ceilings and walls and puking acid on whoever he feels like puking on. #neurostate #uzdoom #indiedev #solodev
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FrogmanDev
FrogmanDev@FrogmanDev·
When the water caustics keep spreading 🫨
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MR.SOLACE
MR.SOLACE@oopsallsolace·
Hey!! Figured it's time to update the pinned post I'm Solace and I'm working on Legion of Honor: a spiritual successor to the classic PS1-era Medal of Honor games. The project's come a long way since the last pinned post, I'll be marking milestones by pinning them from now on!!
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Road to Vostok
Road to Vostok@roadtovostok·
Road to Vostok is now available on Steam Early Access! Launch price: 14,99€ (25% launch discount) Regional pricing: Provided by Steam Good luck with your survival! :)
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FrogmanDev
FrogmanDev@FrogmanDev·
@MschulmeisterM No engine quirks but I plan to add some grunge so I left room to allow for more variation - totally true that you could pack this down much more efficiently though 💯
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Mschulmeister
Mschulmeister@MschulmeisterM·
@FrogmanDev Hi i was wondering about the repetition with seemingly no visual variation on the texture, is there an engine thing or another system you're using that requires unique uvs for all surfaces? Just a genuine question not a critique as your work is very nice 👍
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FrogmanDev
FrogmanDev@FrogmanDev·
I create a separate VC channel in blender and then paint a black and white mask to control the limits of the caustics. Then you need to convert those colors to a new set of UVs which can then be referenced in a unity shader. Unity mesh's can only have a single set of vertex colors (which I use for lighting) so the UV trick is the only solution I've been able to find. You can convert VC > UV using an addon called Vertex Color Master.
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FrogmanDev
FrogmanDev@FrogmanDev·
@Hennejoe The shader uses scrolling noise to offset the existing vertex colors which gives it a warbling effect, so the VC themselves aren't technically animated
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Comfortably Joe
Comfortably Joe@Hennejoe·
@FrogmanDev How do you animate the vertex colour? I tried once a while ago and got something workable just from keyframing different values in probuilder but it was a bit of a pain
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FrogmanDev
FrogmanDev@FrogmanDev·
@SpigNsfw a sentient pool could make for some interesting horror ngl
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FrogmanDev
FrogmanDev@FrogmanDev·
@PaniczWyborny We have an internal date in mind but nothing worth making public yet. It’s hard to give an accurate timeline because the team works part-time on a volunteer basis (future revsplit) and schedules fluctuate as people need to prioritize paid work to pay the bills.
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xdotzx
xdotzx@PaniczWyborny·
@FrogmanDev Hey, do you have any estimate on when you are releasing? I wont hold you to it, just curious. It looks soooo good already i actually cant wait
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FrogmanDev
FrogmanDev@FrogmanDev·
Tried adding some cracks below this ice, crazy what a difference it makes compared to the flat texture 🧊
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FrogmanDev@FrogmanDev·
Super rough test but it's just a textured plane that uses the data transfer modifier to project the vertex colors from a hidden mesh onto itself so it looks like the light is peaking through the ice where the snow is missing.
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FrogmanDev
FrogmanDev@FrogmanDev·
Just needs something lurking below the surface 💀
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