FrogmanDev

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FrogmanDev

FrogmanDev

@FrogmanDev

GameDev / Artist / Technologist • Architectural background • Chasing low poly vibes • Developing DEEP STATE - Wishlist on Steam 👽👇

Katılım Eylül 2022
1.2K Takip Edilen21.3K Takipçiler
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FrogmanDev
FrogmanDev@FrogmanDev·
🧬
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FrogmanDev
FrogmanDev@FrogmanDev·
Not through destruction, but creation, will we be undone
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Bruiseland 🕷 DEMO NOW
Wishlist Brush Burial: Bruiseland. Play the Demo.
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FrogmanDev
FrogmanDev@FrogmanDev·
@FrostedMntips The first part isn’t actually an aim mode, just a test pose I set up to exaggerate the parallax effect
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Dome
Dome@Dome_morf·
Lost in the woods Experimenting with archer mechanics
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MR.SOLACE
MR.SOLACE@oopsallsolace·
🎉🎉🎉 Holy shit, debut post! 🎉🎉🎉 Hey, I'm Solace! I'm working on the game called Legion of Honor that is to be a spiritual successor of Medal of Honor on the PS1. I also work on other projects though, so keep on the lookout for progress snippets here! #godot #indie #solodev
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tito.
tito.@titolovesyou·
the penitentiary and kicking update for PIGFACE is out on steam RIGHT NOW! go get it!
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FrogmanDev
FrogmanDev@FrogmanDev·
@Swyrdsman We're using Unity's decals which are also a bit of a headache, I haven't done a ton of research on them yet though. There may be some tricks out there to make them behave better
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Medieval Solutions
Medieval Solutions@Swyrdsman·
@FrogmanDev Oh, are you using proper decals or just textured planes? I've been using Godot and its decals are so unstable and unreliable that I've considered an engine swap lmao
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FrogmanDev
FrogmanDev@FrogmanDev·
blood test 💉🩸
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FrogmanDev
FrogmanDev@FrogmanDev·
@Swyrdsman I feel the same so I hope so. In this instance I had them set to fade out super quick so I can dial-in their settings without the surfaces becoming too messy. Worst case they will still fade out but stick around for much longer
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Medieval Solutions
Medieval Solutions@Swyrdsman·
@FrogmanDev Been fuckin with decals in my own project, big respect. Any hope of making it so decals don't all fade out, to make rooms remain a disaster zone after the player has passed through? I know it can be an optimization nightmare, but I love when games manage it
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Cement Mix
Cement Mix@wprost_VII·
i cant find any place to see if theres any progress to the game or anything
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FrogmanDev
FrogmanDev@FrogmanDev·
@oopsallsolace very similar, its heavily inspired by an Unreal mod called Infiltration
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MR.SOLACE
MR.SOLACE@oopsallsolace·
@FrogmanDev Pretty dope, is the aiming something like what Insurgency had?
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player
player@player15851237·
@FrogmanDev is there an option to disable the hitmarkers?
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Jonathan
Jonathan@bushsoftware·
@FrogmanDev this looks really good!! is the blood on the character drawn with vertex colors or some other way?
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Mike Garn
Mike Garn@mikegarndesign·
🔻 Blast your way through the Trash Moon, and become the questionable roll model every teddy bear deserves. The full version of Arksync is finally here.
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Spectra (Demo out Now)
Spectra (Demo out Now)@spectraimsim·
Beautiful risings, gamers Spectra demo is out RIGHT NOW
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FrogmanDev
FrogmanDev@FrogmanDev·
Years in the making
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Spectra (Demo out Now)
Spectra (Demo out Now)@spectraimsim·
🚨ATTENTION GAMERS:🚨 Spectra demo THIS THURSDAY MARCH 5 wishlist in replies👇
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