Foul Tarnished

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Foul Tarnished

Foul Tarnished

@gitgud111

Pattern recogniser. Videogames enjoyer. Fourth Turning observer. Now-redpilled ex-centrist.

انضم Mayıs 2024
638 يتبع398 المتابعون
Variety
Variety@Variety·
NEW 'LORD OF THE RINGS' MOVIE Stephen Colbert is co-writing "The Lord of the Rings: Shadow of the Past" (working title), which will go into production after "The Hunt for Gollum." The synopsis: "Fourteen years after the passing of Frodo - Sam, Merry, and Pippin set out to retrace the first steps of their adventure. Meanwhile, Sam’s daughter, Elanor, has discovered a long-buried secret and is determined to uncover why the War of the Ring was very nearly lost before it even began." Colbert is co-writing the script with his son, Peter McGee, and franchise veteran Philippa Boyens. variety.com/2026/film/news…
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Nikita Bier
Nikita Bier@nikitabier·
Starting Thursday, we'll be updating our revenue sharing incentives to better reward the content we want on X: We will be giving more weight to impressions from your home region—to encourage content that resonates with people in your country, in neighboring countries and people who speak your language. While we appreciate everyone's opinion on American politics, we hope this will disincentivize gaming the attention of US or Japanese accounts and instead, drive diverse conversations on the platform. We invite creators to start building an audience locally. X will be a much richer community when there's relevant posts for people in all parts of the world.
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks. An important thing to understand is that Epic never lowered our hiring standards as we grew, and the layoff wasn't a performance-based "rightsizing" as companies call it nowadays. It's a sound bet that anyone with Epic Games on their resume is in the top few percent of their discipline.
Dean Takahashi@deantak

Sad news for Epic Games. Hope the efforts to turn things around can work. gamesbeat.com/epic-games-lay…

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Foul Tarnished
Foul Tarnished@gitgud111·
@ausstockchick Time to cut rates and see 10% inflation by the end of the year! C'mon Albo, I believe you are that retarded.
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that stock chick
that stock chick@ausstockchick·
Breaking ‼️ Inflation cools to 3.7% in February, below forecasts!!!
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Commissar Harrier Du Bois
@pushsquare Goddamnit I’m loving Marathon and normally bounce off multiplayer. If Sony pulls support inside six months I’m going to be so salty
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Foul Tarnished@gitgud111·
@dillonatm Not when the game took 250m to make lmao. Is being retarded a pre-requisite to being a Slopathon simp?
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ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Dark Outlaw Games, the PlayStation first party founded by former COD Zombies Director Jason Blundell, is reportedly shutting down
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Foul Tarnished
Foul Tarnished@gitgud111·
@Barchart Microsoft is the biggest OpenAI bag holder. They are about to be mauled by bears when Sam goes belly up.
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Barchart
Barchart@Barchart·
BREAKING 🚨: Microsoft $MSFT is now trading below its 200-day moving average by the largest margin since the Global Financial Crisis 📉🤯👀
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Microsoft is reportedly working on removing the mandatory online account requirement for new Windows 11 installs They are also reducing unnecessary Copilot entry points in apps like Notepad and Photos.
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Foul Tarnished
Foul Tarnished@gitgud111·
@pcgamer If you waited a bit longer you could have released a review simultaneously with Sony releasing the sunsetting announcement lmao 😂
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Foul Tarnished@gitgud111·
@JadeCole2112 > Promises 17 % guaranteed return to the private equity > Shuts down parts of the company > Trying to raise $10B after allegedly raising $110B Just one question left - will they make it to the IPO.
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Foul Tarnished@gitgud111·
@ns123abc Looks like OpenAI is falling apart in real time. To be seen whether it pops the bubble, but Sam is definitely fucked.
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NIK
NIK@ns123abc·
🚨 BREAKING: Disney’s $1B OpenAI deal DEAD after Sora shutdown december 2025: >disney invests $1 billion in openai >licenses 200+ characters for sora >3-year exclusive deal >disney+ would stream sora-generated videos >“the future of storytelling” march 2026: >openai kills sora wtf happens to Disney now??
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Sam Altman@sama

Really happy to be working with Disney to bring some magic to Sora and image gen! Disney is the best storytelling company in the world, and our users really, really want to generate content with their characters.

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BullishRaccoon
BullishRaccoon@neuroglioma·
@Pirat_Nation That 70 percent on Steam tells you something deeper than just platform preference.. It says the PC audience is willing to take risks on new IPs while console players wait for social proof before committing. Discovery behavior is fundamentally different across ecosystems
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
[Forbes] Steam is 70% of Marathon’s population. PS5 is 19%, Xbox is 11%.
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