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Artem Korenevych
Artem Korenevych@artcreativecode·
@__rockbiter That’s looking amazing! How did you handle the lights projection? Have been looking technique like that! So stunning!
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Gianluca Lomarco
Gianluca Lomarco@__rockbiter·
@artcreativecode Thanks. It is a custom spherical projection of the ball texture to the ground. Not so simple since the texture is generated in real time
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Artem Korenevych
Artem Korenevych@artcreativecode·
@__rockbiter Interesting! Is that post-processing, a material hack on the ground with a custom shader, or did you customize the lights?
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Gianluca Lomarco
Gianluca Lomarco@__rockbiter·
@artcreativecode Currently the only post-processing effect is the godray. The ground illumination is made in the ground fragment shader
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