Artem Korenevych

163 posts

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Artem Korenevych

Artem Korenevych

@artcreativecode

🚀 Senior Full-Stack Developer | 20+ yrs crafting digital magic ✨. Passionate about innovative animation, creative UI, and robust software architecture.

Odesa, Ukraine Katılım Ekim 2013
104 Takip Edilen379 Takipçiler
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Artem Korenevych
Artem Korenevych@artcreativecode·
Hey pilots! My #threejsjourney challenge work is coming to final and I want to share it with you Piece by piece: hangar, ships, UI, combat controls, webgpu… and now I’ve combined everything into #threejs mini-game! Convoy Escort. Destroy tacklers. Let transports warp out Link👇
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Artem Korenevych
Artem Korenevych@artcreativecode·
After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life A drop-in 2D fluid solver for @threejs #TSL & #WebGL Built-in GPGPU particle displacement, 20+ post-processing effects, an API that just works Code👇
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Artem Korenevych
Artem Korenevych@artcreativecode·
@threejs Built for production, easy to install and use, live-tunable API, RenderPipeline / EffectComposer ready, Dual WebGL / WebGPU pipelines Try the interactive case studies & grab the code.
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
@artcreativecode Wow what a beautiful interface and graphics. I love the futuristic consistent feel of what you created. Nice work.
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Artem Korenevych
Artem Korenevych@artcreativecode·
Hey pilots! My #threejsjourney challenge work is coming to final and I want to share it with you Piece by piece: hangar, ships, UI, combat controls, webgpu… and now I’ve combined everything into #threejs mini-game! Convoy Escort. Destroy tacklers. Let transports warp out Link👇
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Artem Korenevych
Artem Korenevych@artcreativecode·
@__rockbiter I have a demo that’s been on hold for a while, one I was working on last year, but put it aside due to lack of knowledge about projected lights - please see this ugly fake “lightning”! Thanks for reminding me - I’ll definitely give it another go!
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Gianluca Lomarco
Gianluca Lomarco@__rockbiter·
@artcreativecode Currently the only post-processing effect is the godray. The ground illumination is made in the ground fragment shader
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Artem Korenevych
Artem Korenevych@artcreativecode·
@__rockbiter Interesting! Is that post-processing, a material hack on the ground with a custom shader, or did you customize the lights?
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Gianluca Lomarco
Gianluca Lomarco@__rockbiter·
@artcreativecode Thanks. It is a custom spherical projection of the ball texture to the ground. Not so simple since the texture is generated in real time
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Artem Korenevych
Artem Korenevych@artcreativecode·
Thank you! That’s an interesting question. I worked on this for 4 weeks, with a few days off here and there, about 3-4 hours after work on weekdays and 4-6 hours over weekends. In total, I spent roughly 75-100 hours on this project. I love creative work and picking up new skills - this time it was my first experience with TypeScript, and going deeper into TSL and Blender.
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Adam Leis
Adam Leis@theNthAdam·
@artcreativecode How much time do you think you spent on this? Just curious. This is spectacular!
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