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CodeRed
CodeRed@CodeRed_dev·
I don't why AA devs pretend like they are Indie. A studio of 30 ex Ubisoft developers and 30 million in funding and a guy in his basement, they are totally the same.
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That Goat Game
That Goat Game@ThatGoatGame·
@CodeRed_dev Why are the indies always in the basement? Who put them all down there? Why don’t they leave?
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Bricchi Games
Bricchi Games@bricchigames·
@CodeRed_dev What about games like Mouse - PI for hire? I *suppose* their budget easily reached a good 3, 4 million USD
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Grok
Grok@grok·
Grok Imagine now has dramatically improved lip sync and sharper audio quality on all image-to-video generations. Dialogue tracks the mouth. Sound matches the scene. Your videos look and sound the way you imagined them. Try it today in the Grok app
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Trikeri
Trikeri@Trikeri_Omni·
@CodeRed_dev Yeah the indie term is overused, BUT having worked in a similar studio situation, it still felt indie when you're aiming for AAA quality with 30 people. Devs were part time community managers, business guy did marketing, our rigger did 100% of the Chinese translation work, etc.
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LEGENDARY HEROES A Game Of Death | WISHLIST NOW
@CodeRed_dev One thing has nothing to do with the other. You're confusing "indie" with "low budget". They're not the same thing It means You're not with a AAA/ mainstream publisher. It has nothing to do with the size of your team or the money in your bank at all Jesus, y'all 🤣🤦🏽‍♂️
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Mark 🐽🫧 🐖🎵
Mark 🐽🫧 🐖🎵@KnightMirko·
@CodeRed_dev We can come up with a category system. Like "solo indie", vs "small self-funded team indie" vs "I got an inheritance from a millionaire uncle indie" vs "truck with investors' money is backing into our garage indie" I believe all of them are indie and good, just different
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Matet
Matet@matetdev·
@CodeRed_dev THIS Seeing the entire spectrum from the pixel art godot slop to the 30million vc backed AA game under the same "indie umbrella" gives me brain damage
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Lost and found - What if I come and find it
@CodeRed_dev They are AA+ indie developers with 20 years of experience in the industry and a bank account with half a million waiting for a game to be made, just like any other indie dev! Its funny because they say "they are independent", yeah, but they depend on the HIGH budget haha
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Lawrence May
Lawrence May@maywrence·
@CodeRed_dev Because there's hardly a market to advertise for AA games. Indie games appeal to the people who want to support small devs and appreciate games as art forms, AAA games are for the masses to enjoy as entertainment, AA games are just in the awkard middle ground
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Starlink
Starlink@Starlink·
With more than 8,500 satellites in orbit, Starlink provides connectivity through harsh weather conditions and natural disasters. Order online in under 2 minutes.
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Robert Aldridge
Robert Aldridge@RobertJALA·
There are no clear lines for what any of the shit means. I have met indies that are running on redbull and a dream with 13 dollars in their bank account and I've met indies with 20 people and a budget of 1M and every single price point and team size in between. WTF is a AA dev? 30 people? 50 100? when does it become AA from indie when does a hobbyist become an indie. When do you get to AAA is it when you ship on console? Is it when you sign an exclusively deal with Microsoft or Sony? Is it when you have a CEO that makes a million a year or is it about the game? Can a AAA studio make a pixel art game can a indie dev make GTA 6? Who cares just go make shit.
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Pawel Pachniewski
@CodeRed_dev Yea, people pretend like the term indie is meaningless nowadays, but it isn't. We should just stop filing non-indies as indies. And absurdly successful indies that now have actual millions for their next games... are also a bit of a diff category
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KeeperAtTheGate
KeeperAtTheGate@KeeperAtTheGate·
@CodeRed_dev Hard limit of team size to claim they're indie should be 5 people. Anything more than that is AA. Funding shouldn't be counted as 1 million goes a lot further in a former soviet country than it does in San Francisco.
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koyima
koyima@realkoyima·
@CodeRed_dev because it sells, I think Team17 uses this type of marketing with the studios they work with
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Trus
Trus@Trus_Rez·
@CodeRed_dev “indie” has turned into a marketing term you’ll see fully funded teams calling themselves indie and “solo devs” backed by a dozen freelancers it’s not the same thing. it has to stop
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longiy
longiy@longiy·
@CodeRed_dev Isn't indie stand in for "independent" meaning, if 30 ex Ubisoft devs are free to realize their creative vision independently without anyone else butting in I'd say they qualify as indie.
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ColorsFadeGaming
ColorsFadeGaming@fade_colors·
And a studio of 30 ex Ubisoft employees vs. Bethesda or Ubisoft or EA is the same thing as well, right? If you don't like it, come up with different term and get people to adopt it. The Inuit have seven different words for snow. Surely we can have more than 2 words for development studio sizes.
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Steve Shultz
Steve Shultz@elijahliststeve·
Lobbying isn’t complicated. It’s money for influence. And Big Pharma is spending more than anyone else. Follow this account.
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Stingless
Stingless@studiostingless·
@CodeRed_dev Indie just doesn't have a clear or broadly useful definition in the industry anymore. Even as you say A and AA provides a better dilineation for team size.
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Pierpiero
Pierpiero@TheCreepyDev·
@CodeRed_dev People keep saying that if you self-publish, you are indie. But even Valve self-publishes their games, so Valve would be indie. And Microsoft too.
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Sepurta
Sepurta@Sepurta·
@CodeRed_dev Is there a definition who is who? I bet you can debate about it for a week and never get a clear answer
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Wave (Slime 64)
Wave (Slime 64)@WaveParadigm·
@CodeRed_dev because "indie" is a useless bucket for categorizing games. 30 ppl who raised a bunch of no-strings-attached money are absolutely more "independent" than a department under Ubisoft making decisions with shareholders in mind, but less-so than a solo auteur aftermath.site/video-game-gen…
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kvick
kvick@kvickart·
@CodeRed_dev its all for marketing, trying to impress people for attention but its pretty shitty for people who try to do it the genuine way
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Kaz
Kaz@Kazahura_Miller·
@CodeRed_dev My guess is for marketing. If you claim indie and most people don't really look into it much, you can potentially grab a wider audience and then journo's will run with it
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Yung Venuz
Yung Venuz@YyngMercury·
@CodeRed_dev There's this belief that a game cannot be called indie unless the dev/(s) are working on miserable conditions. I find that believe quite romantic and flawed.
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Magnus
Magnus@MagnusAduro·
@CodeRed_dev Because it's a spell, a word to detach from the evil executives who told them not to listen to the playerbase. Ignore Anthem had no executive oversight.
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T
T@IsmiLazimDel87·
@CodeRed_dev This shit needs to be spoken more often. 30M$ is well within AA budget. 30m$ on top of a game engine like UE is really nowhere near indie
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Emanuil Dinev
Emanuil Dinev@EmanuilDinev·
@CodeRed_dev The moment you are not self published and or take money from someone to finance the game you should stop calling yourself indie. But of course that is only in the case you're not a lying b-word.
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Sᴘᴏʟᴄʜᴇɴ
Sᴘᴏʟᴄʜᴇɴ@SpolchenDev·
@CodeRed_dev Some guy here tried to genuinely argue with me that "it literally doesn't matter that they had millions of dollars and got funding from a billionaire, it's still indie because it's self-published." People on this website love to argue lmao
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Simplex
Simplex@simplex_fx·
@CodeRed_dev Fake marketing, fake visibility. They wanna race with poor indies while on being a 30M budget
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illumisanic
illumisanic@illumisanicgltf·
@CodeRed_dev Following the industry definition, Kojima is indie too
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