Sepurta

919 posts

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Sepurta

Sepurta

@Sepurta

Semi-realistic stylized 2D Game Asset artist | Characters • Environments • Props • UI | Production-ready | Open for freelance

Polska Beigetreten Kasım 2013
36 Folgt94 Follower
Kyle D. Gamedev | Hexara (Coming 24 June)
Other solo devs, how do you guys do it for art? Art is crazy expensive and I have the artist skills of a moldy pineapple. Are you guys genuinely just all so talented at both dev AND art or you outsourcing art like me?
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Sepurta@Sepurta·
@CalryaStudio Only passion can keep you making games. Not money or fame. Unless you get them… 🙃👾😭
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Sepurta@Sepurta·
@CodeRed_dev Is there a definition who is who? I bet you can debate about it for a week and never get a clear answer
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CodeRed
CodeRed@CodeRed_dev·
I don't why AA devs pretend like they are Indie. A studio of 30 ex Ubisoft developers and 30 million in funding and a guy in his basement, they are totally the same.
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Sepurta@Sepurta·
@Amank1412 Well yes, as a school project probably, not something unique
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Aman
Aman@Amank1412·
OPENAI INTEGRATED GPT-IMAGE-2 INTO CODEX. Developers can generate and swap game textures in real time using natural language no restart needed. In a 2D zombie tower defense demo, environments update in seconds. Huge boost for indie game art iteration.
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MissPookems
MissPookems@MissPookems·
‼️GAMERS ONLY‼️ Whats one "dead" game, you'd revive rn if you could?
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JackNotes
JackNotes@huataiceo·
Quitting my 9‑5 to go indie sounded like a dream—until AI started devaluing every pixel. The grind is real, but the freedom? Priceless. 🎮 #IndieDev #GameDev #SideHustle
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Eden
Eden@fromdesertdev·
@BeanJuiceStudio Right now, I do not really have anything good to present unless it's a WIP. Ideally, I want to reach atleast 75% in development and have some gameplay which I can use to market the game
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day Percentage wise, how much time do you spend marketing your game compared to developing it?
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Sepurta@Sepurta·
@StuartYeah Ever since I started paying closer attention to small indie teams making games, I can’t shake the feeling that most big companies don’t deserve their position or our attention. The way they treat players says it all. 🎮🕹️ #gamedev #indiegame
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StuartYeah
StuartYeah@StuartYeah·
I LOVE Indie Games 🎮 I ❤️ experiencing the passion, hard work & creativity from Indie Devs doing what they love! I have a backlog of games to play & create videos for but I'm always looking for more! Recommendations & suggestions welcome 👇 #indiegame #indiedev
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Sepurta@Sepurta·
@americanmcgee This artistic, handpainted style is something i admire even more in the days of AI and UE5 games. Cant wait to see more! 👾
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🔪 American McGee 🖤
🔪 American McGee 🖤@americanmcgee·
It's weird to be here again. I told myself (and the world) that I was done with games. The Asylum decision and many of the events leading up to that moment left me in a place where the thought of game development made me feel sick. But then I went to Tokyo. And at the Plushie Dreadfuls pop-up event, I met people from around the world who shared with me a common story. A story of how my games and plushies had helped them. And many of those people asked me to continue building game worlds around the mental and emotional health themes and... Well, here we are. Concept art for Plushie Dreadfuls "Spare Hearts" and 2D asset sheets for the 3D models our little team will create to fill out this scene. Yep, you heard that right. A little team. A programmer. A 3D artist. And our existing team of 2D artists. We have a game concept document. An idea for a mini vertical slice. And the weirdest thing of all (for me) an actual game engine (Godot) is being fired up! Wth? And I feel really good about this. The people involved are all people I've known, loved, and trusted for years. We're all covered in the same kind of game industry scars - meaning we know where all the landmines are. Maybe we can avoid many of those this time around? Anyway, here are some tree stumps. They may not look like much to you. But they represent a pretty critical rebirth for me and this little team 🧙 Art by @Waltjan9 🖤
🔪 American McGee 🖤 tweet media🔪 American McGee 🖤 tweet media
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Sepurta@Sepurta·
@ElMetallico1 Portfolio vibe is like taken from Ghost in the Shell. Love it
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Dmitry Petyakin
Dmitry Petyakin@ElMetallico1·
Fellas, does anyone know a company in China or Japan that's currently looking for a skilled pixelartist? Need to specify here: I'm looking for a fulltime in-office contract job with health benefits and the all that jazz - not remote work. I have 10 years of experience, mostly drawing backgrounds and characters. Full portfolio link is in my bio (X doesn't like external links in posts). Thanks in advance, reposts are appreciated. Cheers. #pixelart
Dmitry Petyakin tweet mediaDmitry Petyakin tweet mediaDmitry Petyakin tweet mediaDmitry Petyakin tweet media
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Sepurta@Sepurta·
@Sydnus83 Just had this thought: 3D graphics blended with textures that feel like classic hand-drawn art is quietly becoming the new wave in game dev right now. What an absolutely incredible time to be alive in this creative renaissance! 🎨✨🎮 #gamedev #2dart #IndieGames #gameart
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The Explorator : in early access now
Desperately looking for a publisher so I'm posting all the cool shit I've made over the last 6 years here.
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Sepurta@Sepurta·
@Unseen_Domains Is it even possible for small studios to release games without the Steam today? Or it is just not worth it without gigantic marketing?
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Monastery - Wishlist on Steam
Monastery - Wishlist on Steam@Unseen_Domains·
For small teams on Steam, every review is do or die. Under 10 reviews, Steam doesn't even generate a score. The game is invisible. Half the games released on Steam last year never crossed that threshold. Only 1 in 40 players leaves a review. A tiny game needs 400 sales just to reach 10. If a small game gave you a good few hours, write a review! Even a short one. Above 10, the algorithm starts showing the game to other people. Below 10, nobody ever sees it. That's the whole game.
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Sepurta@Sepurta·
A while back I worked on a dark RPG and got to create the backgrounds for it. Today I’d probably put way more effort into the details, but honestly I still think it looks pretty nice 🔥 What do you think? #gamedev #indiegame #RPG #darkfantasy
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a handyman simulator set in the stone age where you literally help cavemen. - Use a dinosaur to mow lawns & move heavy loads - Open-world repair contracts - Upgrade your home & workshop Would you play this? It's called Primal Repairs.
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Sepurta@Sepurta·
@troche_o_grach Już Crimson Desert pokazał jak bardzo te oceny są obiektywne…. Fajnie jest poczytać ale lepiej poczekać do premiery. Trzymam kciuki bo wygląda niesamowicie! #indiegamedev
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Paweł 'Rauqk' Kiełtyka
Paweł 'Rauqk' Kiełtyka@troche_o_grach·
Wpadły oceny polskiego Mouse: P.I. For Hire: Destructoid - 95 Gram - 92 GamingTrend - 90 PC Gamer - 86 CD-Action - 80 GryOnline - 80 Insider Gaming - 80 Game Spot - 80 Game Rant - 80 TheGamer - 70 IGN - 60 Metacritic - 80 Premiera gry zaplanowana jest na 16.04
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Sepurta@Sepurta·
@undeadchro 🎮 True challenge in games is something that’s been dramatically missing in recent years. It makes me damn happy that there are still studios and players who truly appreciate what has always been the very core of video games from the beginning! 🔥💪 #indiegamedev
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Undead Chronicles
Undead Chronicles@undeadchro·
in our game: zombies don't run zombies don't mutate no crosshair unless you ADS no waypoints, no red eyes, no hand-holding one bite = death just a honest zombie game where shooting zombies is fun also - we got a lot of feedback that the hand didn't look great. we listened. brought in the incredibly talented Baran Yilmaz (3D character artist) and he delivered something that honestly looks AAA. proper upgrade. welcome to Undead Chronicles
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Sepurta@Sepurta·
@Corven316 I don’t know if it’s because my childhood was in the ’90s or if I just genuinely love platformers, side-scrollers and all that retro goodness… Probably a bit of both. Either way, I’m still hooked. 🎮📷#RetroGaming #PlatformerLove #90sKid
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Sepurta
Sepurta@Sepurta·
@sensational965 Rice waffle + light yerba. And i am eating tona of apples all the time
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Sensational67654
Sensational67654@sensational965·
Hey game devs, I wanna know what is your go to snack and drink is when developing your game? #gamedev #indiedev
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Sepurta@Sepurta·
@bmcnett Maybe if you say 2-3 years, but not 10 months… it would be even harder to get something interesting out of all the crap that would be potentially produced
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