Zero Percent - Steam Strategy

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Zero Percent - Steam Strategy

Zero Percent - Steam Strategy

@0PercentSteam

Steam Nerd. Better than your publisher unless they follow me. All games posted are in our community, not random games.

Beigetreten Ekim 2025
4 Folgt38 Follower
Zero Percent - Steam Strategy
Indie dev is making a idle-like roguelite where you’re a car speeding to make loops. -> Speed builds break game graphics -> Try score builds with more tactical combos -> Leaderboard infinite, get your high score It's called The Loopler NOT Looper! Would you play this?
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Zero Percent - Steam Strategy
@AwesomeGamesStd Just peak, I love the art, love the vibes, love the world you are going for, game feels good, UI looks great (health bars), can't wait to see the bosses, .... /endglazebutyoukilledit
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Alex So
Alex So@afrokick·
Making MMO (already published) with @bunjavascript and @PixiJS - Bun as a game server runtime and tooling(RIP bash) - Pixi as the lightweight rendering library(it supports KTX as well!) - SQLite for player's data - in-memory Redis for leaderboards - oxlint/oxfmt by @boshen_c The game includes PvE, global events, Enemies AI etc. And you know what? - The server handles 250+ players(ws connections) on a single thread without any troubles(10ms per server frame). - The client draws thousands of objects(including particles and texts) in a few draw calls - 0 deps on the server(only bun) - It costs me $10/month because of cheap german vps + free cloudflare cdn. I definitely recommend this setup for game development!
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Zero Percent - Steam Strategy
Our indie dev with insane music tracks. Auto battler necromancer... Play as Skull (Solo leveling vibes) and arise the undead. - Build your undead army - Plow through levels against risk of rain type timer - Kill bosses, unlock the arenas & skulls Skull Horde. Can you beat it?
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Zero Percent - Steam Strategy
@afrokick @bunjavascript @PixiJS @boshen_c Consider using itch to gain traffic but you could also host it on your own platform. Link from itch to your game. For desktop you wanna try to get it on steam, feel free to hit me up if you need suggestions. Hope to see you out there at some point :) !! keep it up
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Alex So
Alex So@afrokick·
@0PercentSteam @bunjavascript @PixiJS @boshen_c Thank you! This is a WEB game, you are right. Using Electron/Tauri/etc it could be wrapped into native game. The plan was to test the game on web first and then make mobile/desktop releases.
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Zero Percent - Steam Strategy
@vieko The demo is honestly filled with content, dev giving away game for free at this point lol. but 1.0 looks promising
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Piotr J | Dart Racer Dev
I need to setup Steam page for my next, next game. Do I push hard to make it for Next Fest? Deadline super soon 💀
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
My cosy game actually doesn't have a cosy ending. And it's up to you to figure out how to stop it. Sound on for full apoclyptic experience.
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Zero Percent - Steam Strategy
It's mostly to use the Under 10$ widget which is why we do it. It helps you stay on new&trending for the full duration and then snowball into discovery queue. It's more stable than a higher price. That said you can of course achieve similar results with higher price, it's just something we use a lot ourselfs :)
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Piotrek - Wishlist Cropdeck 🌱 on Steam!
@0PercentSteam Thanks for the tip, noted. My pricing is set, though. As much as I understand the logic behind it, I'm not a fan of underpricing indies while literally everything else costs more and more. I prefer to adjust the regional pricing to be fair instead.
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Zero Percent - Steam Strategy
After 4 years of clowning on stream, Cakez77 a streamer developer released TangyTD - A modern tower defense - Custom engine - Streamed every day the dev process He finally showing his wife what his game made after 1 month for the first time. TangyTD made him rich
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Eddie H.H - Wishlist Skills & Raids
I'm a solo dev making Skills & Raids an indie game heavily inspired by classic Castlevania titles. - You steal enemies' abilities and use them as your own. - Manage a Tank, Healer & DPS in real time. - Extraction mechanics + crafting. Do you miss the old Castlevania games?
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Zero Percent - Steam Strategy
I would reconsider pricing your game at 9.99 instead of 12. with 10% launch discount. It's not that your game isn't worth 12, but for this game I'd try to reduce buy friction as much as possible. Overall should be safer to snowball with 9.99. msg if u wanna discuss more happy to help
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Piotrek - Wishlist Cropdeck 🌱 on Steam!
@0PercentSteam I believe roguelike, as a genre, is very flexible. It's no longer only about killing monsters and getting through the dungeon. The playtest and demo proved that there is *some* market for this game, and it is more than I hoped for my first game :D Thanks!
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Zero Percent - Steam Strategy
@wildcraft_games Meh... true but also you just got a banger game brother. this game looks really good to me. msg me if you need any help with steam, happy to help!
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Tali (A Short Quest )
Tali (A Short Quest )@wildcraft_games·
This post is blowing up again so I'll reiterate - In indie game development, YOU are the marketing. One person retweeting or sharing a post can cascade into 1000s of wishlists, and that can be life changing for a dev. If you love indie games and you want to support someone's project, there's no better way than sharing their content with the world. With that said, here's my indie action RPG - A Short Quest!
Tali (A Short Quest )@wildcraft_games

I don't know if people know just how valuable retweeting indie developers is. It can add 100s of wishlists to an indie game - which can accumulate to mean the difference between a developer being able to finish a game and forcing them back into a 9 to 5 job. Just want to say a huge thank you to all 900 of my followers, most of you joining us in the last couple of weeks. We appreciate you and can't wait for you to try A Short Quest!

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Zero Percent - Steam Strategy
@thomasmahler For me originality or creativity just simply mean discovery. Everything that is possible already exists, you are simply uncovering it.
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thomasmahler
thomasmahler@thomasmahler·
In my recent talk with Chris Wilson I mentioned that the ARPG genre was born because Dave Brevik at first tried to copy X-Com and how one developer trying to copy another and then putting their own twist on it is often how powerful new ideas are born. But I've recently looked at my prototypes from the last 15 years and you can see a clear inspirational starting point in basically all of them - so my approach wasn't that I 'often' did this, but I basically always did. And now I was wondering if I can actually think of any successful game in the past 30 years or so that didn't get some influence from others and frankly... it's exceedingly rare. I thought about it for a few minutes and only came up with Tetris and Katamari. And even that isn't quite fair because Tetris was obviously inspired by Pentomino. So not a videogame, but still a game. And now I've found out that even Katamari was inspired by a japanese sports game named 'tamakorogashi', where students roll a giant ball. And by the way, this applies to all arts in general. When Kurt Cobain first designed the sound for Smells Like Teen Spirit, a track that back in the 90s was seen as introducing a whole new sound, his starting point was to write a song that the Pixies could've come up with. So... unless someone here can come up with an absolutely original game that was made in the past 30 years, I think we should all think long and hard about what this means. Are humans actually incapable of coming up with new ideas that aren't inspired by what came before? Are we all - for lack of a better term - just pattern matching? 🤔
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