Topic 1: Old X vs New X
Many indie devs are still posting for the old X algorithm.
Old X felt more simple:
Hashtags helped.
Likes pushed the post.
Retweets spread it.
Fast engagement mattered a lot.
New X feels more selective:
The topic needs to be clear.
The right audience needs to react.
Replies seem more important.
And the account itself probably matters too.
My experience with my own account:
Before the update, I was able to get more impressions with certain posting habits.
After the update, my impressions dropped.
At first, it was confusing.
But after testing for a while, I think I understand some of the reasons.
Old X felt like a system where many people could get impressions if they followed some basic rules.
New X feels harder.
Before, quantity mattered more.
Now, quality seems to matter more.
And this quality is probably judged more by AI / machine learning systems than before.
That also means one thing:
What works today may not work tomorrow.
Because the algorithm is changing too.
Curious if other indie devs are feeling the same shift.
#IndieDev#GameDev#IndieGamex.com/IndieCurator/s…
@CodellM8464 PixelPicked helps indie game developers build a community while making their game.
Get playtesters, share devlogs, run A/B tests, collect feedback, analyze player sentiment, and launch with an audience already waiting.
Build your game. Build your players.
New to X want to connect with people who are into:
- Startups
- Indie Development
- Design
- Build In Public
- AI
- Game Dev
#indiedev#buildinpublic#gamedev#saas
I’m thinking about building a tool for 2D game dev.
Option 1: a visual editor where you upload a reference image + a tileset, place assets on a real tilemap, then export clean JSON with exact coordinates and asset IDs.
Option 2: an AI agent where you just write something like: “create a 2D platformer in a forest theme”, and it generates the level structure automatically.
The editor would be more precise.
The agent would be faster, but less controllable.
Which one sounds more useful?