Evan Muir
202 posts

Evan Muir
@EvanRoyalty
Writer-Director | Journeyman Illusion Mage

This is the most soul-crushing aspect of indie development and it's incentivized by both the storefronts and the audience 😞 As a dev, it's (in many ways) "safer" to build genre slop: 1) You can quickly tap into common language for why your game is appealing e.g "it's like that other game you like!" 2) Steam can more easily categorize your game in the infinite list of games and link to other games in the genre. 3) Streamers are often genre focused, which makes it more likely to catch their attention. 4) Putting a new spin on existing genres will often get backlash from players who are genre-purists. I still believe devs should build NEW experiences and push genre boundaries (that's what I'm doing).. but sadly, many of the incentives work in the opposite direction, which is why NextFest is flooded with slop.

MAN ON FIRE (2004) Tony Scott utilized an old hand-cranked film camera built in 1910 to make movie magic. No CGI needed. DP Paul Cameron built a "merry-go-round" rig that spun Denzel Washington and the camera 360 degrees to create a hyper-kinetic visual effect.















SWEET SMELL OF SUCCESS (Mackendrick, 1957)


@IlyasseL_ Can i know how You do that, please?






Avoid backpacks like the plague, get a briefcase instead





















