Jean Filetonpaire

466 posts

Jean Filetonpaire

Jean Filetonpaire

@FeanFiltonpair

Beigetreten Haziran 2025
211 Folgt12 Follower
Lisan al Gaib
Lisan al Gaib@scaling01·
I need you to understand how ridiculous the trajectory is that AI is on
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Raven of Zurich
Raven of Zurich@Raven_of_Zurich·
@Srini_Pa Unlimited context goes a long way to solve this. But that requires more of the bottlenecked AI inputs. Bullish
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Srini Pagidyala
Srini Pagidyala@Srini_Pa·
Gartner surveyed 350 executives at $1B+ companies already deploying AI agents and automation. 80% cut jobs tied to AI. No improved ROI. Cutting people freed cash, didn’t create value. AI that cannot learn cannot compound. Architectural failure.
Srini Pagidyala tweet media
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@GaryMarcus Most investors follow trends. Some world record investments in companies were scams. Remember that electric truck company pretending to have created new 100x batteries ? Hype create trends; and today AI is best hype-creating machine: imagine a world fully automated...
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@SverunGames unreal engine is like a formula 1 engine : people attach plastic frame and wheels to it and wonders why it behaves so poorly ...
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Sverun Games (Crowned in Steel)
>Unreal 5 is bloated and poorly optimized Then why does our game take 6 seconds from launch to gameplay
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sleitnick
sleitnick@sleitnick·
@MrChickenRocket Indeed! Right now all agents are individually allocated objects. I could try stuffing structs into an array instead. Overall agent layout should be relatively optimal for cache lines as far as I understand (but I'm still learning that stuff)
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sleitnick
sleitnick@sleitnick·
Stress-testing 100k agents. FPS dropped to 60. I had to move most of the logic to C++ to make this work. I could only scale to ~10k in GDScript before hitting a wall. Each "agent" is also just a cube here. Nothing complex. My goal is to get this stable at 144hz w/ 100k agents.
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@CRUMVIII I usually turn off any distraction; switch to another part; force myself to good habits (at least one line of code / design docs/ sketch / must be written after one hour I woke up; maintain a written log/schedule) Sport (maintain back muscles), r&r every day when possible.
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C-R-U-M VIII
C-R-U-M VIII@CRUMVIII·
Any game dev that worked a long time on their project but at some point in development, they got stuck in a really bad spot and seemingly couldn't proceed any further for whatever reason? Or it was harming your mental health. If so, what did you do?
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robot
robot@alightinastorm·
let's see how many vibejammers still post in a month i say less than 50 in 6 months it'll be less than 5
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Preston Sheets
Preston Sheets@ThisGuyHaHa·
@FeanFiltonpair @alightinastorm I'm not asking anyone to manage my triggers I'm literally just asking to be recognized as a human capable of emotion, because I was denied that, right to my face.
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james hawkins
james hawkins@james406·
saw someone vibe coding at a cafe no voice mode no multi-agent setup no 3-hour extended thinking loops no switching between Codex and Claude Code just typing a prompt, and staring at the screen, waiting for the response like a psychopath
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@ThetaForgeCo @rtroar As a 10+ years indie dev, started with almost 0 knowledge in art/composition, I must say Ai is extremely useful but like music, or vibe coding, without a solid foundation you will end up with "slop". It will help you level up very quick, though
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Forge
Forge@ThetaForgeCo·
@rtroar I leverage AI for the things I'm not good at. I am unapologetic about my usage of AI.. those against it have got it all wrong and eventually will just have to get over it.
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Forge
Forge@ThetaForgeCo·
I'm convinced the best time to be an indie game dev is now. More tools at your disposal than ever before to create the game of your dreams. Genres and games that weren't available to you before have now completely become possible thanks to the speed of iteration with AI. AAA Game studios have lost the plot.. Indies are the only devs left taking risk and making games that are just fun to play. The golden days are upon us lads. Build that game.
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@ThisGuyHaHa @alightinastorm "You can’t expect strangers to manage your triggers for you" (deepseek, chinese clanker). As your therapist I would advise not to engage in social media platforms
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Preston Sheets
Preston Sheets@ThisGuyHaHa·
@alightinastorm I literally have a mental disorder that makes it so I clinically cannot help it but be sensitive, feel emotions to an overwhelming degree. You are showing your lack of empathy and understanding for the less fortunate
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
It's been 3 months since the 100x vibers started 100x vibin'! So, post your 25-years-of-work-equivalent project here, so we can signal boost and everyone can celebrate the Life's Work that you did in 3 months. Looking forward to it, Let's Go!!!
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Wasteland Capital
Wasteland Capital@ecommerceshares·
$NET has been in business since 2009, yet still runs at a -10% operating margin. How is it able to do this? Because fund managers keep using other people’s money to buy the new stock Cloudflare issues every Q, 18% of revenue. Breakeven is thus not ever required. Magic beans.
Wasteland Capital tweet media
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Forge
Forge@ThetaForgeCo·
I was laid off a couple weeks ago.. 25 Years of experience as a software/game/fintech engineer. Replaced by a guy in product with 0 experience, but he has a claude subscription at 1/8th the cost(true story). I received 6 months severance at least, and I'm the happiest I've been in a long time. I'm using this runway to go all in on myself and #indiegames. I'm done building others dreams only to watch them run away with my work to find success. If you want to follow my journey over the coming months as I put all of my experience to work building a Final Fantasy XI inspired MMORPG solo, follow and come along! It would mean the world to me!
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@Dr_Gingerballs People need to consider that a large tech company like cf; went from 1000 employees in 2019 to 5000+ in 2026; expanding with new products / services. Those products have now reach maturity. Maybe AI can replace about 5% of workforce, but probably more sales teams rather than R&D.
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@htmleverything Good developers know their basics and adapt; SWE is all about state-of-the-art; like many sciences. Those who don't bother at all either about foundations or new techs are usually the worst.
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Mike @ HTML All The Things 🇨🇦
I’d rather work with a developer who is skeptical of AI but still uses it, than someone who is an AI maximalist. Skeptical devs verify. They read the code. They question the architecture. They test the output. They understand AI is a tool, not a replacement for judgment. Blind excitement is where the dangerous stuff slips through
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@valigo Can't innovate because of risk = slow but unavoidable fall.
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Valentin Ignatev
Valentin Ignatev@valigo·
I've been thinking about economics of American game development, especially big AA/AAA. Median salary for US-based game dev is 150k. In Japan it's about 50k. Salaries are the biggest expense during the development. American game either needs to sell three times more copies than a game from the East, or be completed three times faster than Eastern game, or a company needs to have 3x less people. And neither of these currently happen. On top of this, American companies are very bad at retaining, and training up talent, it seems, because of constant layoffs that happen regardless of whether big games succeed or not, while on the East it's not uncommon to have staff not only with 20+ years of experience, but also working either for the same studio, or maybe hopping jobs just a couple times in their careers. Instead, American companies switch to a strategy of picking one of two major game engines, and requiring that people "from the streets" just know these engines from the get go, instead of having a technology tailored to their games and training people up, like it used to be. I know it's not 100% this, but this seems to be the trend. There is no way current situation is sustainable going forward, or am I crazy? Am I missing something?
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Jean Filetonpaire
Jean Filetonpaire@FeanFiltonpair·
@IlirAliu_ @gs_ai_ They also overheat.. Presentations are usually many miles away from real final commercial product
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Ilir Aliu
Ilir Aliu@IlirAliu_·
Are you kidding me??? It grasps multiple objects with different ways, all at once with… a single hand??? No pauses. 1x speed. GENE-26.5 is @gs_ai_’s robotics-native multimodal foundation model. It’s trained on 200,000+ hours of real human hand data (motion, force, touch) and runs on a 54-DoF bimanual system: Scaling that human data 4x lifted real-robot success rates from 16.6% to 65.6% on long-horizon dexterous tasks!! Same model weights, zero fine-tuning for this exact sequence. You know those tiny coordinated movements you do without thinking…? Robots couldn’t reliably do that before. Now they can. Today. This is the video you’ll send to my friends, outside of our bubble, when they say “robots are still just demos.” Congrats to the entire team around @zhou_xian_! Credit: Seen at Zu Wang (@zuwang95) Genesis official announcement for the full story + longer demo: genesis.ai/blog/gene-26-5…) ——— Weekly robotics and AI insights. Subscribe free: 22astronauts.com
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