sleitnick

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sleitnick

sleitnick

@sleitnick

Engineer at https://t.co/fmbN8adq7V

Katılım Nisan 2018
561 Takip Edilen38.5K Takipçiler
sleitnick
sleitnick@sleitnick·
@stackabydev LearnOpenGL is also where I first started! It's a great resource. The part I struggle with is what comes after: scaling up from basic rendering to having a full scene. Currently I'm trying to tie networking into the whole thing
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stackaby
stackaby@stackabydev·
@sleitnick I've been wanting to do the same. Began going through the learn OpenGL book. Where did you start?
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sleitnick
sleitnick@sleitnick·
I've really been enjoying my dive into graphics programming. Endless cool stuff to learn. I am flailing around, trying to understand as much as I can. I have so much respect for the experts in this field; they're real-life wizards.
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Sondre
Sondre@SondreMOTE·
Built a mini-PC inside my broken PS2, I just love the vibe of it
Sondre tweet media
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sleitnick
sleitnick@sleitnick·
This weekend, I'm going to start my networking layer for my game. I'm excited! I've got half a dozen articles to read through. My goal is to build this from scratch (on top of UDP). I know there's a million open source libraries for this, but what's the fun in that?
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sleitnick
sleitnick@sleitnick·
You can use the quadratic formula to make homing missiles properly lead and hit their target. I've used this in games for like a decade. I wish they'd use examples like that in math class. Give practical/fun examples. I hated math b/c it was too abstract. Gamedev made it fun.
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The Fairing
The Fairing@FFairing·
@sleitnick erm dynamic atmospheric conditions would make a quadratic unusable, no?
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sleitnick
sleitnick@sleitnick·
@campedersen I love working with PIDs! If I wanted to properly simulate the missile steering capabilities within physics engine, that's the route I'd go
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sleitnick
sleitnick@sleitnick·
@JohnDPMorgan Well, consider this as my way of doing so. I have no channels to talk to the math teachers of the world, nor am I qualified. How would you go about that?
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John Morgan
John Morgan@JohnDPMorgan·
@sleitnick Isn’t the problem that *you’re* not giving this example to the maths teachers? How are they meant to know about this?
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sleitnick
sleitnick@sleitnick·
@alexschultz002 Yup, very true. Pronav is the answer usually. I just thought this would be a cool example of lead prediction for demoing quadratic
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Alex Schultz
Alex Schultz@alexschultz002·
@sleitnick Really... Most simple missiles just try to keep the angle between trajectories accute and unchanging. This guarantees a hit while keeping everything simple.
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sleitnick
sleitnick@sleitnick·
@plasma_node Ha, and it was just a dumb demo I put together in 10 min because I was locked out of Unity for a bit
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Hampton In
Hampton In@HamptonTeach·
@sleitnick Totally agree! But but for every student that is energized by that idea, there are likely 10 that either couldn’t care less about that application or are actively repulsed by that application. It’s a tough balance to achieve.
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sleitnick@sleitnick·
@lemonodor Oh that's awesome! Now I feel compelled to try to make something like that
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sleitnick
sleitnick@sleitnick·
@nullp0ster @WallpaperKeith Oh yeah, I just rerun the exact same algorithm every frame. It helps correct things a bit, but it's not technically "correct" since it fails to consider angular velocity of the target (maybe there's a trick for that)
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nullposter
nullposter@nullp0ster·
@sleitnick @WallpaperKeith yours actually does auto-correction though, the projectiles for mine just travel in a straight line regardless
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sleitnick@sleitnick·
@anxious599 Yes, quite a lot when physics engine is involved. However, there's lots of stuff that's skipped. E.g. filtering out for errors is usually not as necessary due to perfect readings
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Rishi
Rishi@anxious599·
@sleitnick Is control theory used in gamedev ?
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sleitnick
sleitnick@sleitnick·
@krilixe That's fine, because it brings those concepts into reality. Listening to a professor jabber for an hour and write equations on a whiteboard doesn't click for me. I'm a visual learner, and things like this help those concepts click for me
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krіlіxe
krіlіxe@krilixe·
@sleitnick if u stick with it u get a trillion practical examples that are more realistic than this and require all of that "abstract" learning.
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sleitnick@sleitnick·
@asimo3089 My missiles back then used a simpler approach using time/distance/speed equation: - Measure time it takes missile to get to current target - Reproject target into the future by that amount of time based on its speed - Aim missile at that target instead Worked pretty well!
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asimo3089
asimo3089@asimo3089·
@sleitnick I remember building a castle in Roblox for History. Taught me more than most class projects! And some of my earliest Roblox memories are using bodyforces to create homing missiles, inspired by the plane games you made at the time. ❤️
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