@kotrzem The chance is rather low- the screen resolution and the input aren't really great for RW, and I'm always wary of trying to make games for platforms that I don't personally use. It's not something were prioritizing. But there's a chance.
We made another trailer. We think it'll be more attention grabby for people mousing over capsules in steam- its super quick cuts and no black text. Its got a bunch of new spells in it too. Watchable on youtube: youtube.com/watch?v=usEsA3…#gamedev#roguelike#riftwizard#wizard
@Kayscranny Side game yes maybe but prob not card based, sooooo many of those coming out lately, I think it's getting crowded, though some of them are ofc quite good.
@GameDevDylanW have you ever consider/considering making a rift wizard side game that’s a deck base/card builder rougelite as in the spells are cards that cost energy to play
Just curious bc it feels like your the game could be build in the direction go if you wanted it to
@GameDevDylanW Hell yeah! I love your games and I'm sorry for being a dick about RW2 when it came out. You turned it around and made me enjoy it with the updates.
Big news regarding Rift Wizard:
1) My old friend OpportunityDrive (not on twitter) is now in charge of RW development.
2) His first patch is live on the beta branch (store.steampowered.com/news/app/20585…)
My takeaway from the public's hatred of AI art: art is worthless without the suffering of the artist. It is not enough to see the envelop pushed. A human being must be noticed to suffer intensely while pushing it.
@yuriosity_ Blood on the Clocktower and Illwinter's Dominions are two games that I've recently become quite obsessed with.
Both mechanically deep games that challenge the player to improve their social skills, I give them the official Dylan White stamp of approval.
Builders games will never be as popular as mind melters, just as high brow films will never be as popular as action flicks.
But there will always be people making them, and there will always be people playing them, especially the more we realize and understand the difference.
In recent times, brain melting designs have gotten even more efficient. MMOs included alot of thinking compared to, say, survivorslikes.
And mobile games, well, they fall almost exclusively into this category.