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Hyohnoo
379 posts

Hyohnoo
@Hyohnoo
I don't know what I'm doing. https://t.co/SDMgZ0ouat
Beigetreten Şubat 2016
993 Folgt5.1K Follower

@PlasticCupGames It is much easier. I use the built in collision system in Godot, so I didn’t even have to code it.
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@Hyohnoo I wonder if GODOT is easier with slopes than GameMaker? Adding slopes is mathematical hell sometimes.
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@Hyohnoo I’m making a little 2D platformer rn(in Unity tho) how did u get him to go faster/roll on slopes
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Added some more movement options
ε==(っ・ω・)っ
#screenshotsaturday #gamedev #indiedev #pixelart #GodotEngine
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@chipmunkbazooka Yeah, I love that game's movement system so much. I also want to add some other movement options I always felt it were missing.
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@Hyohnoo Super clean! 🔥 Are you referencing Mario Odyssey’s movement by chance? Reminds me of a prototype I’m working on and Odyssey was a big inspiration, It’s awesome to see it so fluid in 2D
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@Hyohnoo Whatever you do with this project, please keep this puppy looking exactly like this. I love da puppy

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@TheChaixxy It's actually not. The syntax is very simple, Especially if you know Python.
The only difficult part, I would say, is understanding how nodes work and hierarchy of how they execute.
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@PolyPop3D Yes. I use a tile map with Godot's terrain feature to auto tile them.
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